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Mantis#1406. Thank you kindly, Xantor for a patch that:
llLoopSound sends out one packet to clients in view, so it doesn't work anymore when clients enter later on, or the prim is modified in any way. Solution: Stored sound data on prim, send full update instead. llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object inventory sound names. llStopSound clears prim data and sends full update.
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@@ -430,7 +430,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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LLUUID objectID, LLUUID ownerID, string text, byte[] color,
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uint parentID,
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byte[] particleSystem, byte clickAction, byte[] textureanimation,
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bool attachment, uint AttachmentPoint, LLUUID AssetId)
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bool attachment, uint AttachmentPoint, LLUUID AssetId, LLUUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius)
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{
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}
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public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
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