Goodbye World

This commit is contained in:
MW
2007-05-26 14:55:17 +00:00
parent c3a40b7d42
commit 06387d0344
61 changed files with 560 additions and 328 deletions

View File

@@ -14,6 +14,17 @@ namespace OpenSim.Framework.Interfaces
public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
public delegate void StartAnim(LLUUID animID, int seq);
public delegate void LinkObjects(uint parent, List<uint> children);
public delegate void GenericCall(IClientAPI remoteClient);
public delegate void GenericCall2();
public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary.
public delegate void GenericCall4(Packet packet, IClientAPI remoteClient);
public delegate void UpdateShape(uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);
public delegate void ObjectSelect(uint localID, IClientAPI remoteClient);
public delegate void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient);
public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
public delegate void UpdatePrimVector(uint localID, LLVector3 pos, IClientAPI remoteClient);
public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
public delegate void StatusChange(bool status);
public interface IClientAPI
{
@@ -23,6 +34,23 @@ namespace OpenSim.Framework.Interfaces
event SetAppearance OnSetAppearance;
event StartAnim OnStartAnim;
event LinkObjects OnLinkObjects;
event GenericCall4 OnDeRezObject;
event ModifyTerrain OnModifyTerrain;
event GenericCall OnRegionHandShakeReply;
event GenericCall OnRequestWearables;
event GenericCall2 OnCompleteMovementToRegion;
event GenericCall3 OnAgentUpdate;
event GenericCall OnRequestAvatarsData;
event GenericCall4 OnAddPrim;
event UpdateShape OnUpdatePrimShape;
event ObjectSelect OnObjectSelect;
event UpdatePrimFlags OnUpdatePrimFlags;
event UpdatePrimTexture OnUpdatePrimTexture;
event UpdatePrimVector OnUpdatePrimPosition;
event UpdatePrimRotation OnUpdatePrimRotation;
event UpdatePrimVector OnUpdatePrimScale;
event StatusChange OnChildAgentStatus;
event GenericCall2 OnStopMovement;
LLVector3 StartPos
{