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Goodbye World
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77
OpenSim/OpenSim.World/SceneObject.cs
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77
OpenSim/OpenSim.World/SceneObject.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.types;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Physics.Manager;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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namespace OpenSim.world
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{
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public class SceneObject : Entity
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{
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private LLUUID rootUUID;
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private Dictionary<LLUUID, Primitive2> ChildPrimitives = new Dictionary<LLUUID, Primitive2>();
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private Dictionary<uint, ClientView> m_clientThreads;
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private World m_world;
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public SceneObject()
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{
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}
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public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
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{
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}
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public void CreateFromBytes(byte[] data)
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{
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}
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public override void update()
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{
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}
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public override void BackUp()
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{
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}
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public void GetProperites(ClientView client)
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{
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/*
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ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
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proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
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proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
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proper.ObjectData[0].ItemID = LLUUID.Zero;
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proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
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proper.ObjectData[0].CreatorID = this.primData.OwnerID;
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proper.ObjectData[0].FolderID = LLUUID.Zero;
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proper.ObjectData[0].FromTaskID = LLUUID.Zero;
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proper.ObjectData[0].GroupID = LLUUID.Zero;
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proper.ObjectData[0].InventorySerial = 0;
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proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
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proper.ObjectData[0].ObjectID = this.uuid;
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proper.ObjectData[0].OwnerID = primData.OwnerID;
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proper.ObjectData[0].TouchName = new byte[0];
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proper.ObjectData[0].TextureID = new byte[0];
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proper.ObjectData[0].SitName = new byte[0];
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proper.ObjectData[0].Name = new byte[0];
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proper.ObjectData[0].Description = new byte[0];
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proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
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proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
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proper.ObjectData[0].GroupMask = this.primData.GroupMask;
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proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
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proper.ObjectData[0].BaseMask = this.primData.BaseMask;
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client.OutPacket(proper);
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* */
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}
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}
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}
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