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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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135
OpenSim/Framework/ClientManager.cs
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135
OpenSim/Framework/ClientManager.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace OpenSim.Framework
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{
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public delegate void ForEachClientDelegate(IClientAPI client);
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public class ClientManager
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{
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private Dictionary<uint, IClientAPI> m_clients;
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public void ForEachClient(ForEachClientDelegate whatToDo)
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{
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foreach (IClientAPI client in m_clients.Values)
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{
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whatToDo(client);
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}
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}
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public ClientManager()
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{
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m_clients = new Dictionary<uint, IClientAPI>();
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}
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private void Remove(uint id)
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{
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m_clients.Remove(id);
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}
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public void Add(uint id, IClientAPI client)
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{
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m_clients.Add(id, client);
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}
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public void InPacket(uint circuitCode, Packet packet)
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{
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IClientAPI client;
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if (m_clients.TryGetValue(circuitCode, out client))
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{
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client.InPacket(packet);
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}
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}
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public void CloseAllAgents(uint circuitCode)
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{
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IClientAPI client;
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if (m_clients.TryGetValue(circuitCode, out client))
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{
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CloseAllCircuits(client.AgentId);
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}
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}
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public void CloseAllCircuits(LLUUID agentId)
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{
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uint[] circuits = GetAllCircuits(agentId);
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foreach (uint circuit in circuits)
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{
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IClientAPI client;
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if (m_clients.TryGetValue(circuit, out client))
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{
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Remove(circuit);
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client.Close();
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}
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}
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}
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private uint[] GetAllCircuits(LLUUID agentId)
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{
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List<uint> circuits = new List<uint>();
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foreach (KeyValuePair<uint, IClientAPI> pair in m_clients)
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{
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if (pair.Value.AgentId == agentId)
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{
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circuits.Add(pair.Key);
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}
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}
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return circuits.ToArray();
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}
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public void ViewerEffectHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock)
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{
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ViewerEffectPacket packet = new ViewerEffectPacket();
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packet.Effect = effectBlock;
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foreach (IClientAPI client in m_clients.Values)
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{
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if (client.AgentId != sender.AgentId)
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{
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packet.AgentData.AgentID = client.AgentId;
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packet.AgentData.SessionID = client.SessionId;
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client.OutPacket(packet);
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}
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}
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}
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public bool TryGetClient(uint circuitId, out IClientAPI user)
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{
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return m_clients.TryGetValue(circuitId, out user);
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}
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}
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}
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