duhhh npcs don't have child agents; plus minor typos

This commit is contained in:
UbitUmarov
2019-04-05 03:45:27 +01:00
parent 8d272fb1d0
commit 0652f01d4c
7 changed files with 20 additions and 11 deletions

View File

@@ -505,7 +505,7 @@ namespace OpenSim.Region.ClientStack.Linden
case FileAgentInventoryState.processRequest:
case FileAgentInventoryState.processUpload:
LLSDAssetUploadError resperror = new LLSDAssetUploadError();
resperror.message = "Uploader busy processing previus request";
resperror.message = "Uploader busy processing previous request";
resperror.identifier = UUID.Zero;
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();

View File

@@ -724,7 +724,7 @@ namespace OpenSim.Region.ClientStack.Linden
int m = curCost.medLODSize - 384;
int h = curCost.highLODSize - 384;
// use previus higher LOD size on missing ones
// use previous higher LOD size on missing ones
if (m <= 0)
m = h;
if (l <= 0)

View File

@@ -929,7 +929,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//BillableFactor
zc.AddFloat(es.BillableFactor);
//CacheID
zc.AddUUID(regionInfo.CacheID); // needs review when we actuall support cache
zc.AddUUID(regionInfo.CacheID);
//TerrainBase0
//TerrainBase1
//TerrainBase2