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duhhh npcs don't have child agents; plus minor typos
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@@ -505,7 +505,7 @@ namespace OpenSim.Region.ClientStack.Linden
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case FileAgentInventoryState.processRequest:
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case FileAgentInventoryState.processUpload:
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LLSDAssetUploadError resperror = new LLSDAssetUploadError();
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resperror.message = "Uploader busy processing previus request";
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resperror.message = "Uploader busy processing previous request";
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resperror.identifier = UUID.Zero;
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LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
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@@ -724,7 +724,7 @@ namespace OpenSim.Region.ClientStack.Linden
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int m = curCost.medLODSize - 384;
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int h = curCost.highLODSize - 384;
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// use previus higher LOD size on missing ones
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// use previous higher LOD size on missing ones
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if (m <= 0)
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m = h;
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if (l <= 0)
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@@ -929,7 +929,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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//BillableFactor
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zc.AddFloat(es.BillableFactor);
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//CacheID
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zc.AddUUID(regionInfo.CacheID); // needs review when we actuall support cache
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zc.AddUUID(regionInfo.CacheID);
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//TerrainBase0
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//TerrainBase1
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//TerrainBase2
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