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duhhh npcs don't have child agents; plus minor typos
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@@ -556,7 +556,7 @@ namespace OpenSim.Region.Framework.Scenes
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sb[27].StatID = (uint)Stats.PhysicsLodTasks;
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sb[27].StatValue = 0;
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sb[28].StatID = (uint)Stats.ScriptEps; // we actuall have this, but not messing array order AGAIN
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sb[28].StatID = (uint)Stats.ScriptEps; // we actually have this, but not messing array order AGAIN
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sb[28].StatValue = (float)Math.Round(m_scriptEventsPerSecond * updateTimeFactor);
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sb[29].StatID = (uint)Stats.SimAIStepTimeMS;
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