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changes on lludp acks and resends
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@@ -66,21 +66,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>Holds the actual unacked packet data, sorted by sequence number</summary>
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private Dictionary<uint, OutgoingPacket> m_packets = new Dictionary<uint, OutgoingPacket>();
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private SortedDictionary<uint, OutgoingPacket> m_packets = new SortedDictionary<uint, OutgoingPacket>();
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/// <summary>Holds packets that need to be added to the unacknowledged list</summary>
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private LocklessQueue<OutgoingPacket> m_pendingAdds = new LocklessQueue<OutgoingPacket>();
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/// <summary>Holds information about pending acknowledgements</summary>
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private LocklessQueue<PendingAck> m_pendingAcknowledgements = new LocklessQueue<PendingAck>();
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/// <summary>Holds information about pending removals</summary>
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private LocklessQueue<uint> m_pendingRemoves = new LocklessQueue<uint>();
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private uint m_older;
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public void Clear()
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{
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m_packets.Clear();
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m_pendingAdds = null;
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m_pendingAcknowledgements = null;
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m_pendingRemoves = null;
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m_older = 0;
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}
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public int Count()
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{
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return m_packets.Count + m_pendingAdds.Count - m_pendingAcknowledgements.Count - m_pendingRemoves.Count;
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}
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public uint Oldest()
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{
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return m_older;
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}
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/// <summary>
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@@ -148,33 +158,47 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ProcessQueues();
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List<OutgoingPacket> expiredPackets = null;
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bool doolder = true;
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if (m_packets.Count > 0)
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{
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int now = Environment.TickCount & Int32.MaxValue;
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foreach (OutgoingPacket packet in m_packets.Values)
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{
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if(packet.Buffer == null)
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{
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Remove(packet.SequenceNumber);
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continue;
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}
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if(doolder)
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{
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m_older = packet.SequenceNumber;
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doolder = false;
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}
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// TickCount of zero means a packet is in the resend queue
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// but hasn't actually been sent over the wire yet
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if (packet.TickCount == 0)
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int ptime = Interlocked.Exchange(ref packet.TickCount, 0);
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if (ptime == 0)
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continue;
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if (now - packet.TickCount >= timeoutMS)
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if(now - ptime < timeoutMS)
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{
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if (expiredPackets == null)
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expiredPackets = new List<OutgoingPacket>();
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// The TickCount will be set to the current time when the packet
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// is actually sent out again
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packet.TickCount = 0;
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// As with other network applications, assume that an expired packet is
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// an indication of some network problem, slow transmission
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packet.Client.FlowThrottle.ExpirePackets(1);
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expiredPackets.Add(packet);
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int t = Interlocked.Exchange(ref packet.TickCount, ptime);
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if (t > ptime)
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Interlocked.Exchange(ref packet.TickCount, t);
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continue;
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}
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if (expiredPackets == null)
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expiredPackets = new List<OutgoingPacket>();
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// As with other network applications, assume that an expired packet is
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// an indication of some network problem, slow transmission
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packet.Client.FlowThrottle.ExpirePackets(1);
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expiredPackets.Add(packet);
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}
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}
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@@ -186,59 +210,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private void ProcessQueues()
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{
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// Process all the pending adds
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OutgoingPacket pendingAdd;
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while (m_pendingAdds.TryDequeue(out pendingAdd))
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while (m_pendingRemoves.TryDequeue(out uint pendingRemove))
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{
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if (pendingAdd != null)
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m_packets[pendingAdd.SequenceNumber] = pendingAdd;
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}
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// Process all the pending removes, including updating statistics and round-trip times
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PendingAck pendingAcknowledgement;
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while (m_pendingAcknowledgements.TryDequeue(out pendingAcknowledgement))
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{
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//m_log.DebugFormat("[UNACKED PACKET COLLECTION]: Processing ack {0}", pendingAcknowledgement.SequenceNumber);
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OutgoingPacket ackedPacket;
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if (m_packets.TryGetValue(pendingAcknowledgement.SequenceNumber, out ackedPacket))
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{
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if (ackedPacket != null)
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{
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m_packets.Remove(pendingAcknowledgement.SequenceNumber);
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// Update stats
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Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength);
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ackedPacket.Client.FreeUDPBuffer(ackedPacket.Buffer);
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ackedPacket.Buffer = null;
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// As with other network applications, assume that an acknowledged packet is an
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// indication that the network can handle a little more load, speed up the transmission
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ackedPacket.Client.FlowThrottle.AcknowledgePackets(1);
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}
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else
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{
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// m_log.WarnFormat("[UNACKED PACKET COLLECTION]: found null packet for sequence number {0} to ack",
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// pendingAcknowledgement.SequenceNumber);
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}
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}
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else
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{
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// m_log.WarnFormat("[UNACKED PACKET COLLECTION]: Could not find packet with sequence number {0} to ack",
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// pendingAcknowledgement.SequenceNumber);
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}
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}
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uint pendingRemove;
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while(m_pendingRemoves.TryDequeue(out pendingRemove))
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{
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OutgoingPacket removedPacket;
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if (m_packets.TryGetValue(pendingRemove, out removedPacket))
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if (m_packets.TryGetValue(pendingRemove, out OutgoingPacket removedPacket))
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{
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m_packets.Remove(pendingRemove);
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if (removedPacket != null)
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{
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m_packets.Remove(pendingRemove);
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// Update stats
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Interlocked.Add(ref removedPacket.Client.UnackedBytes, -removedPacket.Buffer.DataLength);
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@@ -247,6 +225,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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}
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// Process all the pending adds
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while (m_pendingAdds.TryDequeue(out OutgoingPacket pendingAdd))
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{
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if (pendingAdd != null)
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m_packets[pendingAdd.SequenceNumber] = pendingAdd;
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}
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// Process all the pending removes, including updating statistics and round-trip times
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while (m_pendingAcknowledgements.TryDequeue(out PendingAck pendingAcknowledgement))
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{
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//m_log.DebugFormat("[UNACKED PACKET COLLECTION]: Processing ack {0}", pendingAcknowledgement.SequenceNumber);
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if (m_packets.TryGetValue(pendingAcknowledgement.SequenceNumber, out OutgoingPacket ackedPacket))
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{
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m_packets.Remove(pendingAcknowledgement.SequenceNumber);
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if (ackedPacket != null)
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{
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// Update stats
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if(ackedPacket.Buffer != null)
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{
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Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength);
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ackedPacket.Client.FreeUDPBuffer(ackedPacket.Buffer);
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ackedPacket.Buffer = null;
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}
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// As with other network applications, assume that an acknowledged packet is an
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// indication that the network can handle a little more load, speed up the transmission
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ackedPacket.Client.FlowThrottle.AcknowledgePackets(1);
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}
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}
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}
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}
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}
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}
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