Thank you kindly, Melanie, for:

Nothing huge, but the new button code for producing 
a new script does well, but the script will not allow 
for name change once created. It reverts back to new script.
This commit is contained in:
Charles Krinke
2008-05-23 02:45:52 +00:00
parent 7dcaa409b3
commit 066b350d20
6 changed files with 73 additions and 35 deletions

View File

@@ -286,7 +286,6 @@ namespace OpenSim.Region.Environment.Scenes
public void AddInventoryItem(TaskInventoryItem item)
{
item.ParentID = UUID;
item.CreationDate = 1000;
item.ParentPartID = UUID;
string name=FindAvailableInventoryName(item.Name);
@@ -369,6 +368,10 @@ namespace OpenSim.Region.Environment.Scenes
{
if (m_taskInventory.ContainsKey(item.ItemID))
{
item.ParentID = UUID;
item.ParentPartID = UUID;
item.Flags=m_taskInventory[item.ItemID].Flags;
m_taskInventory[item.ItemID] = item;
m_inventorySerial++;
TriggerScriptChangedEvent(Changed.INVENTORY);