Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conversion rather than the arrays in TaskInventoryItem

This commit is contained in:
Justin Clark-Casey (justincc)
2011-11-25 22:15:29 +00:00
parent 8c82ff16ad
commit 0688861aa7
3 changed files with 5 additions and 61 deletions

View File

@@ -832,8 +832,8 @@ namespace OpenSim.Region.Framework.Scenes
invString.AddSectionEnd();
invString.AddNameValueLine("asset_id", item.AssetID.ToString());
invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type));
invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType));
invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
invString.AddSaleStart();