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Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conversion rather than the arrays in TaskInventoryItem
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@@ -832,8 +832,8 @@ namespace OpenSim.Region.Framework.Scenes
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invString.AddSectionEnd();
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invString.AddNameValueLine("asset_id", item.AssetID.ToString());
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invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
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invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
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invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type));
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invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType));
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invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
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invString.AddSaleStart();
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