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* Updates BetaGridLikeMoneyModule
* Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule. * Configure it in OpenSim.ini using the [Economy] header. See the bottom of the OpenSim.ini.example for more information. * This also fleshes out the Economy API a bit more.
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@@ -301,3 +301,53 @@ snapshot_cache_directory = "DataSnapshot"
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; This semicolon-separated string serves to notify specific data services
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; about the existence of this sim.
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data_services="http://metaverseink.com/cgi-bin/register.py"
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[Economy]
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; These economy values get used in the BetaGridLikeMoneyModule
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; 45000 is the highest value that the sim could possibly report because of protocol constraints
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ObjectCapacity = 45000
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; Money Unit fee to upload textures, animations etc
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PriceUpload = 0
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; Money Unit fee to create groups
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PriceGroupCreate = 0
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; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee
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EconomyBaseAccount = 00000000-0000-0000-0000-000000000000
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; This is the type of user that will pay fees.
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; Set this to 2 for users, estate managers and Estate Owners
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; Set this to 1 for Users and Estate Managers
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; Set this to 0 for Users only.
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; -1 disables
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UserLevelPaysFees = -1
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; Amount to give to user as a stipend
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UserStipend = 1000
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; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this
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; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator
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IssueStipendWhenClientIsBelowAmount = 10
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; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted.
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KeepMoneyAcrossLogins = true
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; We don't really know what the rest of these values do. These get sent to the client
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; These taken from Agni at a Public Telehub. Change at your own risk.
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ObjectCount = 0
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PriceEnergyUnit = 100
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PriceObjectClaim = 10
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PricePublicObjectDecay = 4
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PricePublicObjectDelete = 4
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PriceParcelClaim = 1
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PriceParcelClaimFactor = 1
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PriceRentLight = 5
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TeleportMinPrice = 2
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TeleportPriceExponent = 2
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EnergyEfficiency = 1
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PriceObjectRent = 1
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PriceObjectScaleFactor = 10
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PriceParcelRent = 1
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