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the bug was actually here
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@@ -4088,7 +4088,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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float dpos = (partpos - mypos).LengthSquared();
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if(dcam < dpos)
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dpos = dcam;
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dpos = (float)Math.Sqrt(dpos) + part.ParentGroup.GetBoundsRadius();
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dpos = (float)Math.Sqrt(dpos) - part.ParentGroup.GetBoundsRadius();
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if(dpos > cullingrange)
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continue;
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@@ -4361,6 +4361,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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HashSet<SceneObjectGroup> NewGroupsInView = new HashSet<SceneObjectGroup>();
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HashSet<SceneObjectGroup> GroupsNeedFullUpdate = new HashSet<SceneObjectGroup>();
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// will this take for ever ?
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lock(GroupsInView)
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{
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EntityBase[] entities = m_scene.Entities.GetEntities();
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@@ -4374,7 +4376,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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float dpos = (grppos - mypos).LengthSquared();
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if(dcam < dpos)
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dpos = dcam;
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dpos = (float)Math.Sqrt(dpos) + grp.GetBoundsRadius();
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dpos = (float)Math.Sqrt(dpos) - grp.GetBoundsRadius();
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if(dpos > cullingrange)
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{
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if(GroupsInView.Contains(grp))
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