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Adding osFunctions for light projection
Set the projection parameters in the host prim ... osSetProjectionParam(bool Enabled, key TextureMaskUUID, float FOV, float Focus, float Ambiance); Set the projection parameters in a target prim ... osSetProjectionParam(ikey target uuid, bool Enabled, key TextureMaskUUID, float FOV, float Focus, float Ambiance); Threat Level very high Signed-off-by: Melanie <melanie@t-data.com>
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@@ -176,6 +176,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void osCauseDamage(string avatar, double damage);
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LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules);
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void osSetPrimitiveParams(LSL_Key prim, LSL_List rules);
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void osSetProjectionParams(bool projection, LSL_Key texture, double fov, double focus, double amb);
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void osSetProjectionParams(LSL_Key prim, bool projection, LSL_Key texture, double fov, double focus, double amb);
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LSL_List osGetAvatarList();
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}
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