Fix parcel prim count and max reporting. Viewer already multiplies.

This commit is contained in:
Melanie
2011-07-06 09:59:05 +02:00
parent f45746613d
commit 06d5989f4d
2 changed files with 25 additions and 6 deletions

View File

@@ -190,10 +190,26 @@ namespace OpenSim.Region.CoreModules.World.Land
else
{
// Normal Calculations
int parcelMax = (int)(((float)LandData.Area / 65536.0f)
* (float)m_scene.RegionInfo.ObjectCapacity
* (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
// TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL!
int parcelMax = (int)((double)(LandData.Area
* m_scene.RegionInfo.ObjectCapacity)
* m_scene.RegionInfo.RegionSettings.ObjectBonus)
/ 65536;
return parcelMax;
}
}
private int GetParcelBasePrimCount()
{
if (overrideParcelMaxPrimCount != null)
{
return overrideParcelMaxPrimCount(this);
}
else
{
// Normal Calculations
int parcelMax = LandData.Area
* m_scene.RegionInfo.ObjectCapacity
/ 65536;
return parcelMax;
}
}
@@ -245,7 +261,7 @@ namespace OpenSim.Region.CoreModules.World.Land
remote_client.SendLandProperties(seq_id,
snap_selection, request_result, this,
(float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
GetParcelMaxPrimCount(),
GetParcelBasePrimCount(),
GetSimulatorMaxPrimCount(), regionFlags);
}