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Simplify minimap coarse location code by just reference SP.AbsolutePosition
This is rather than checking whether the avatar is sitting and doing its own calculation.
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@@ -215,11 +215,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (sp.IsChildAgent)
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continue;
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SceneObjectPart sitPart = sp.ParentPart;
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if (sitPart != null)
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coarseLocations.Add(sitPart.AbsolutePosition + sp.OffsetPosition);
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else
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coarseLocations.Add(sp.AbsolutePosition);
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coarseLocations.Add(sp.AbsolutePosition);
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avatarUUIDs.Add(sp.UUID);
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}
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