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https://github.com/opensim/opensim.git
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* Added prototypical AvatarFactory module interface to load avatar parameters
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
This commit is contained in:
@@ -44,7 +44,7 @@ using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Physics.Manager;
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using System.Globalization;
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using RegionInfo=OpenSim.Framework.Types.RegionInfo;
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using RegionInfo = OpenSim.Framework.Types.RegionInfo;
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namespace OpenSim
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{
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@@ -78,21 +78,25 @@ namespace OpenSim
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private readonly string m_logFilename = ("region-console.log");
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private bool m_permissions = false;
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private bool standaloneAuthenticate = false;
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private string standaloneWelcomeMessage = null;
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private string standaloneInventoryPlugin = "OpenSim.Framework.Data.SQLite.dll";
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private string standaloneAssetPlugin = "OpenSim.Framework.Data.SQLite.dll";
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private string standaloneUserPlugin = "OpenSim.Framework.Data.DB4o.dll";
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private bool m_standaloneAuthenticate = false;
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private string m_standaloneWelcomeMessage = null;
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private string m_standaloneInventoryPlugin = "OpenSim.Framework.Data.SQLite.dll";
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private string m_standaloneAssetPlugin = "OpenSim.Framework.Data.SQLite.dll";
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private string m_standaloneUserPlugin = "OpenSim.Framework.Data.DB4o.dll";
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private string m_assetStorage = "db4o";
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public ConsoleCommand CreateAccount = null;
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private bool m_dumpAssetsToFile;
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public OpenSimMain(IConfigSource configSource)
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: base()
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{
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string iniFile = configSource.Configs["Startup"].GetString("inifile", "OpenSim.ini");
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string useExecutePathString = configSource.Configs["Startup"].GetString("useexecutepath", "false").ToLower();
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IConfig startupConfig = configSource.Configs["Startup"];
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string iniFile = startupConfig.GetString("inifile", "OpenSim.ini");
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string useExecutePathString = startupConfig.GetString("useexecutepath", "false").ToLower();
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bool useExecutePath = false;
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if (useExecutePathString == "true" || useExecutePathString == "" || useExecutePathString == "1" || useExecutePathString == "yes")
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{
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@@ -112,38 +116,57 @@ namespace OpenSim
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//(as if someone has bothered to enter a command line arg, we should take notice of it)
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m_config.Merge(configSource);
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}
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else
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{
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m_config = configSource;
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}
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ReadConfigSettings();
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}
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protected void ReadConfigSettings()
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{
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m_networkServersInfo = new NetworkServersInfo();
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m_sandbox = !m_config.Configs["Startup"].GetBoolean("gridmode", false);
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m_physicsEngine = m_config.Configs["Startup"].GetString("physics", "basicphysics");
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m_verbose = m_config.Configs["Startup"].GetBoolean("verbose", true);
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m_permissions = m_config.Configs["Startup"].GetBoolean("serverside_object_permissions", false);
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m_storageDLL = m_config.Configs["Startup"].GetString("storage_plugin", "OpenSim.DataStore.NullStorage.dll");
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IConfig startupConfig = m_config.Configs["Startup"];
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m_startupCommandsFile = m_config.Configs["Startup"].GetString("startup_console_commands_file", "");
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m_shutdownCommandsFile = m_config.Configs["Startup"].GetString("shutdown_console_commands_file", "");
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if (startupConfig != null )
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{
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m_sandbox = !startupConfig.GetBoolean("gridmode", false);
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m_physicsEngine = startupConfig.GetString("physics", "basicphysics");
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m_verbose = startupConfig.GetBoolean("verbose", true);
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m_permissions = startupConfig.GetBoolean("serverside_object_permissions", false);
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m_scriptEngine = m_config.Configs["Startup"].GetString("script_engine", "DotNetEngine");
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m_storageDLL = startupConfig.GetString("storage_plugin", "OpenSim.DataStore.NullStorage.dll");
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m_assetStorage = m_config.Configs["Startup"].GetString("asset_database", "db4o");
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m_startupCommandsFile = startupConfig.GetString("startup_console_commands_file", "");
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m_shutdownCommandsFile = startupConfig.GetString("shutdown_console_commands_file", "");
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m_config.Configs["Startup"].GetBoolean("default_modules", true);
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m_config.Configs["Startup"].GetBoolean("default_shared_modules", true);
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m_config.Configs["Startup"].GetString("except_modules", "");
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m_config.Configs["Startup"].GetString("except_shared_modules", "");
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m_scriptEngine = startupConfig.GetString("script_engine", "DotNetEngine");
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m_assetStorage = startupConfig.GetString("asset_database", "db4o");
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// wtf?
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startupConfig.GetBoolean("default_modules", true);
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startupConfig.GetBoolean("default_shared_modules", true);
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startupConfig.GetString("except_modules", "");
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startupConfig.GetString("except_shared_modules", "");
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}
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IConfig standaloneConfig = m_config.Configs["StandAlone"];
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if (standaloneConfig != null)
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{
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m_standaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate", false);
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m_standaloneWelcomeMessage = standaloneConfig.GetString("welcome_message", "Welcome to OpenSim");
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m_standaloneInventoryPlugin =
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standaloneConfig.GetString("inventory_plugin", "OpenSim.Framework.Data.SQLite.dll");
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m_standaloneUserPlugin =
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standaloneConfig.GetString("userDatabase_plugin", "OpenSim.Framework.Data.DB4o.dll");
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m_standaloneAssetPlugin = standaloneConfig.GetString("asset_plugin", "OpenSim.Framework.Data.SQLite.dll");
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m_dumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file", false);
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}
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standaloneAuthenticate = m_config.Configs["StandAlone"].GetBoolean("accounts_authenticate", false);
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standaloneWelcomeMessage = m_config.Configs["StandAlone"].GetString("welcome_message", "Welcome to OpenSim");
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standaloneInventoryPlugin = m_config.Configs["StandAlone"].GetString("inventory_plugin", "OpenSim.Framework.Data.SQLite.dll");
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standaloneUserPlugin = m_config.Configs["StandAlone"].GetString("userDatabase_plugin", "OpenSim.Framework.Data.DB4o.dll");
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standaloneAssetPlugin = m_config.Configs["StandAlone"].GetString("asset_plugin", "OpenSim.Framework.Data.SQLite.dll");
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m_networkServersInfo.loadFromConfiguration(m_config);
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}
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@@ -168,22 +191,22 @@ namespace OpenSim
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if (m_sandbox)
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{
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LocalInventoryService inventoryService = new LocalInventoryService();
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inventoryService.AddPlugin(standaloneInventoryPlugin);
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LocalUserServices userService = new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX, m_networkServersInfo.DefaultHomeLocY, inventoryService );
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userService.AddPlugin( standaloneUserPlugin );
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inventoryService.AddPlugin(m_standaloneInventoryPlugin);
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LocalUserServices userService = new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX, m_networkServersInfo.DefaultHomeLocY, inventoryService);
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userService.AddPlugin(m_standaloneUserPlugin);
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LocalBackEndServices backendService = new LocalBackEndServices();
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CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService, inventoryService, backendService, backendService);
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CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService, inventoryService, backendService, backendService, m_dumpAssetsToFile);
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m_commsManager = localComms;
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m_loginService = new LocalLoginService(userService, standaloneWelcomeMessage, localComms, m_networkServersInfo, standaloneAuthenticate);
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m_loginService = new LocalLoginService(userService, m_standaloneWelcomeMessage, localComms, m_networkServersInfo, m_standaloneAuthenticate);
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m_loginService.OnLoginToRegion += backendService.AddNewSession;
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m_httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod);
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if (standaloneAuthenticate)
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if (m_standaloneAuthenticate)
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{
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this.CreateAccount = localComms.doCreate;
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}
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@@ -209,7 +232,7 @@ namespace OpenSim
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configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
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}
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m_moduleLoader = new ModuleLoader( m_log, m_config );
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m_moduleLoader = new ModuleLoader(m_log, m_config);
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MainLog.Instance.Verbose("Loading Shared Modules");
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m_moduleLoader.LoadDefaultSharedModules();
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@@ -240,10 +263,10 @@ namespace OpenSim
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}
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else
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{
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MainLog.Instance.Verbose("STARTUP","No startup command script specified. Moving on...");
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MainLog.Instance.Verbose("STARTUP", "No startup command script specified. Moving on...");
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}
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MainLog.Instance.Status("STARTUP","Startup complete, serving " + m_udpServers.Count.ToString() + " region(s)");
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MainLog.Instance.Status("STARTUP", "Startup complete, serving " + m_udpServers.Count.ToString() + " region(s)");
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}
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public UDPServer CreateRegion(RegionInfo regionInfo)
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@@ -289,7 +312,7 @@ namespace OpenSim
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protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager)
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{
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return new Scene(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer, m_moduleLoader);
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return new Scene(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer, m_moduleLoader, m_dumpAssetsToFile);
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}
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protected override void Initialize()
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@@ -307,7 +330,7 @@ namespace OpenSim
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}
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else
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{
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SQLAssetServer sqlAssetServer = new SQLAssetServer(standaloneAssetPlugin);
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SQLAssetServer sqlAssetServer = new SQLAssetServer(m_standaloneAssetPlugin);
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sqlAssetServer.LoadDefaultAssets();
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assetServer = sqlAssetServer;
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}
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@@ -408,7 +431,7 @@ namespace OpenSim
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}
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else
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{
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MainLog.Instance.Error("COMMANDFILE","Command script missing. Can not run commands");
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MainLog.Instance.Error("COMMANDFILE", "Command script missing. Can not run commands");
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}
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}
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@@ -35,8 +35,15 @@ namespace OpenSim.Region.Communications.Local
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{
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public class CommunicationsLocal : CommunicationsManager
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{
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public CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache, IUserService userService, LocalInventoryService inventoryService, IInterRegionCommunications interRegionService, IGridServices gridService)
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: base(serversInfo, httpServer, assetCache)
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public CommunicationsLocal(
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NetworkServersInfo serversInfo,
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BaseHttpServer httpServer,
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AssetCache assetCache,
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IUserService userService,
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LocalInventoryService inventoryService,
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IInterRegionCommunications interRegionService,
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IGridServices gridService, bool dumpAssetsToFile )
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: base(serversInfo, httpServer, assetCache, dumpAssetsToFile)
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{
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m_inventoryService = inventoryService;
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m_userService = userService;
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@@ -29,8 +29,8 @@
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Types;
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using InventoryFolder=OpenSim.Framework.Communications.Caches.InventoryFolder;
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namespace OpenSim.Region.Communications.Local
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{
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@@ -45,14 +45,14 @@ namespace OpenSim.Region.Communications.Local
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public override void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack)
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{
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List<InventoryFolderBase> folders = this.RequestFirstLevelFolders(userID);
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InventoryFolder rootFolder = null;
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InventoryFolderImpl rootFolder = null;
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//need to make sure we send root folder first
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foreach (InventoryFolderBase folder in folders)
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{
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if (folder.parentID == libsecondlife.LLUUID.Zero)
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{
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InventoryFolder newfolder = new InventoryFolder(folder);
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InventoryFolderImpl newfolder = new InventoryFolderImpl(folder);
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rootFolder = newfolder;
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folderCallBack(userID, newfolder);
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}
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@@ -64,7 +64,7 @@ namespace OpenSim.Region.Communications.Local
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{
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if (folder.folderID != rootFolder.folderID)
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{
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InventoryFolder newfolder = new InventoryFolder(folder);
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InventoryFolderImpl newfolder = new InventoryFolderImpl(folder);
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folderCallBack(userID, newfolder);
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List<InventoryItemBase> items = this.RequestFolderItems(newfolder.folderID);
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@@ -77,7 +77,7 @@ namespace OpenSim.Region.Communications.Local
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}
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}
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public override void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder)
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public override void AddNewInventoryFolder(LLUUID userID, InventoryFolderImpl folder)
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{
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this.AddFolder(folder);
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}
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@@ -36,7 +36,7 @@ namespace OpenSim.Region.Communications.OGS1
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{
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public class CommunicationsOGS1 : CommunicationsManager
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{
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public CommunicationsOGS1(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache ) :base(serversInfo, httpServer, assetCache)
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public CommunicationsOGS1(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache ) :base(serversInfo, httpServer, assetCache, false)
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{
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OGS1GridServices gridInterComms = new OGS1GridServices(serversInfo, httpServer);
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m_gridService = gridInterComms;
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@@ -29,8 +29,8 @@
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Types;
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using InventoryFolder = OpenSim.Framework.Communications.Caches.InventoryFolder;
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namespace OpenSim.Region.Communications.OGS1
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@@ -50,7 +50,7 @@ namespace OpenSim.Region.Communications.OGS1
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}
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public void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder)
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public void AddNewInventoryFolder(LLUUID userID, InventoryFolderImpl folder)
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{
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}
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13
OpenSim/Region/Environment/Interfaces/IAvatarFactory.cs
Normal file
13
OpenSim/Region/Environment/Interfaces/IAvatarFactory.cs
Normal file
@@ -0,0 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using OpenSim.Framework.Types;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface IAvatarFactory : IRegionModule
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{
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bool TryGetIntialAvatarAppearance(LLUUID avatarId, out AvatarWearable[] wearables, out byte[] visualParams);
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}
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}
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@@ -67,12 +67,18 @@ namespace OpenSim.Region.Environment
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{
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DynamicTextureModule dynamicModule = new DynamicTextureModule();
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LoadedSharedModules.Add(dynamicModule.Name, dynamicModule);
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ChatModule chat = new ChatModule();
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LoadedSharedModules.Add(chat.Name, chat);
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InstantMessageModule imMod = new InstantMessageModule();
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LoadedSharedModules.Add(imMod.Name, imMod);
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LoadImageURLModule loadMod = new LoadImageURLModule();
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LoadedSharedModules.Add(loadMod.Name, loadMod);
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AvatarFactoryModule avatarFactory = new AvatarFactoryModule();
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LoadedSharedModules.Add(avatarFactory.Name, avatarFactory);
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}
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public void InitialiseSharedModules(Scene scene)
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57
OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs
Normal file
57
OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs
Normal file
@@ -0,0 +1,57 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework.Types;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules
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{
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public class AvatarFactoryModule : IAvatarFactory
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{
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public bool TryGetIntialAvatarAppearance(LLUUID avatarId, out AvatarWearable[] wearables, out byte[] visualParams)
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{
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GetDefaultAvatarAppearance(out wearables, out visualParams);
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return true;
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}
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public void Initialise(Scene scene, IConfigSource source)
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{
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scene.RegisterModuleInterface<IAvatarFactory>(this);
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "Default Avatar Factory"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
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{
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visualParams = new byte[218];
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for (int i = 0; i < 218; i++)
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{
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visualParams[i] = 100;
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}
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wearables = AvatarWearable.DefaultWearables;
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}
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}
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}
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@@ -126,7 +126,9 @@ namespace OpenSim.Region.Environment.Modules
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LLUUID fromAgentID = LLUUID.Zero;
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if (e.Sender != null)
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{
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avatar = scene.GetScenePresence(e.Sender.AgentId);
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}
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if (avatar != null)
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{
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@@ -30,7 +30,6 @@ using Axiom.Math;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Caches;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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@@ -50,6 +50,7 @@ using OpenSim.Region.Environment.Types;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Region.Terrain;
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using Timer = System.Timers.Timer;
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using OpenSim.Region.Environment.Modules;
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namespace OpenSim.Region.Environment.Scenes
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{
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@@ -90,11 +91,11 @@ namespace OpenSim.Region.Environment.Scenes
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public IXfer XferManager;
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private IHttpRequests m_httpRequestModule = null;
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private ISimChat m_simChatModule = null;
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private IXMLRPC m_xmlrpcModule = null;
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private IWorldComm m_worldCommModule = null;
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private IHttpRequests m_httpRequestModule;
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private ISimChat m_simChatModule;
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private IXMLRPC m_xmlrpcModule;
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private IWorldComm m_worldCommModule;
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private IAvatarFactory m_AvatarFactory;
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// Central Update Loop
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|
||||
@@ -165,7 +166,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan,
|
||||
AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
|
||||
ModuleLoader moduleLoader)
|
||||
ModuleLoader moduleLoader, bool dumpAssetsToFile)
|
||||
{
|
||||
updateLock = new Mutex(false);
|
||||
|
||||
@@ -205,6 +206,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
ScenePresence.LoadAnims();
|
||||
|
||||
httpListener = httpServer;
|
||||
m_dumpAssetsToFile = dumpAssetsToFile;
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -215,7 +217,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
m_httpRequestModule = RequestModuleInterface<IHttpRequests>();
|
||||
m_xmlrpcModule = RequestModuleInterface<IXMLRPC>();
|
||||
m_worldCommModule = RequestModuleInterface<IWorldComm>();
|
||||
|
||||
XferManager = RequestModuleInterface<IXfer>();
|
||||
}
|
||||
|
||||
@@ -855,7 +856,15 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
ScenePresence newAvatar = null;
|
||||
|
||||
newAvatar = new ScenePresence(client, this, m_regInfo);
|
||||
byte[] visualParams;
|
||||
AvatarWearable[] wearables;
|
||||
|
||||
if( m_AvatarFactory == null || !m_AvatarFactory.TryGetIntialAvatarAppearance( client.AgentId, out wearables, out visualParams))
|
||||
{
|
||||
AvatarFactoryModule.GetDefaultAvatarAppearance(out wearables, out visualParams);
|
||||
}
|
||||
|
||||
newAvatar = new ScenePresence(client, this, m_regInfo, visualParams, wearables);
|
||||
newAvatar.IsChildAgent = child;
|
||||
|
||||
if (child)
|
||||
@@ -1096,7 +1105,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
//Console.WriteLine("new user, so creating caps handler for it");
|
||||
Caps cap =
|
||||
new Caps(commsManager.AssetCache, httpListener, m_regInfo.ExternalHostName, httpListener.Port,
|
||||
agent.CapsPath, agent.AgentID);
|
||||
agent.CapsPath, agent.AgentID, m_dumpAssetsToFile);
|
||||
|
||||
Util.SetCapsURL(agent.AgentID,
|
||||
"http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() +
|
||||
"/CAPS/" + agent.CapsPath + "0000/");
|
||||
@@ -1456,6 +1466,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
#region Script Engine
|
||||
|
||||
private List<ScriptEngineInterface> ScriptEngines = new List<ScriptEngineInterface>();
|
||||
private bool m_dumpAssetsToFile;
|
||||
|
||||
public void AddScriptEngine(ScriptEngineInterface ScriptEngine, LogBase m_logger)
|
||||
{
|
||||
|
||||
@@ -53,8 +53,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
private short m_updateCount = 0;
|
||||
|
||||
private Quaternion bodyRot;
|
||||
private byte[] visualParams;
|
||||
private AvatarWearable[] Wearables;
|
||||
private byte[] m_visualParams;
|
||||
private AvatarWearable[] m_wearables;
|
||||
private LLObject.TextureEntry m_textureEntry;
|
||||
|
||||
public bool IsRestrictedToRegion = false;
|
||||
@@ -90,10 +90,10 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
//public List<SceneObjectGroup> InterestList = new List<SceneObjectGroup>();
|
||||
|
||||
// private string m_currentQuadNode = " ";
|
||||
// private string m_currentQuadNode = " ";
|
||||
|
||||
// private Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>();
|
||||
//private Queue<SceneObjectPart> m_tersePartUpdates = new Queue<SceneObjectPart>();
|
||||
// private Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>();
|
||||
//private Queue<SceneObjectPart> m_tersePartUpdates = new Queue<SceneObjectPart>();
|
||||
|
||||
private UpdateQueue m_partsUpdateQueue = new UpdateQueue();
|
||||
private Dictionary<LLUUID, ScenePartUpdate> m_updateTimes = new Dictionary<LLUUID, ScenePartUpdate>();
|
||||
@@ -173,8 +173,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
m_pos = value;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override LLVector3 Velocity
|
||||
{
|
||||
get
|
||||
@@ -220,14 +220,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
#region Constructor(s)
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="world"></param>
|
||||
/// <param name="clientThreads"></param>
|
||||
/// <param name="regionDat"></param>
|
||||
public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo)
|
||||
public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, AvatarWearable[] wearables)
|
||||
{
|
||||
m_scene = world;
|
||||
m_uuid = client.AgentId;
|
||||
@@ -240,13 +233,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
m_localId = m_scene.NextLocalId;
|
||||
AbsolutePosition = m_controllingClient.StartPos;
|
||||
|
||||
visualParams = new byte[218];
|
||||
for (int i = 0; i < 218; i++)
|
||||
{
|
||||
visualParams[i] = 100;
|
||||
}
|
||||
m_visualParams = visualParams;
|
||||
m_wearables = wearables;
|
||||
|
||||
Wearables = AvatarWearable.DefaultWearables;
|
||||
Animations = new AvatarAnimations();
|
||||
Animations.LoadAnims();
|
||||
|
||||
@@ -351,7 +340,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
AbsolutePosition = pos;
|
||||
|
||||
AddToPhysicalScene( );
|
||||
AddToPhysicalScene();
|
||||
m_physicsActor.Flying = isFlying;
|
||||
|
||||
|
||||
@@ -410,7 +399,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
for (int i = 0; i < visualParam.Length; i++)
|
||||
{
|
||||
visualParams[i] = visualParam[i].ParamValue;
|
||||
m_visualParams[i] = visualParam[i].ParamValue;
|
||||
}
|
||||
|
||||
SendAppearanceToAllOtherAgents();
|
||||
@@ -459,7 +448,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
Vector3 agent_control_v3 = new Vector3(0, 0, 0);
|
||||
Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
|
||||
bool oldflying = PhysicsActor.Flying;
|
||||
PhysicsActor.Flying = ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
|
||||
PhysicsActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
|
||||
if (PhysicsActor.Flying != oldflying)
|
||||
{
|
||||
update_movementflag = true;
|
||||
@@ -470,23 +459,23 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
bodyRot = q;
|
||||
update_rotation = true;
|
||||
}
|
||||
foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof (Dir_ControlFlags)))
|
||||
foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof(Dir_ControlFlags)))
|
||||
{
|
||||
if ((flags & (uint) DCF) != 0)
|
||||
if ((flags & (uint)DCF) != 0)
|
||||
{
|
||||
DCFlagKeyPressed = true;
|
||||
agent_control_v3 += Dir_Vectors[i];
|
||||
if ((m_movementflag & (uint) DCF) == 0)
|
||||
if ((m_movementflag & (uint)DCF) == 0)
|
||||
{
|
||||
m_movementflag += (byte) (uint) DCF;
|
||||
m_movementflag += (byte)(uint)DCF;
|
||||
update_movementflag = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((m_movementflag & (uint) DCF) != 0)
|
||||
if ((m_movementflag & (uint)DCF) != 0)
|
||||
{
|
||||
m_movementflag -= (byte) (uint) DCF;
|
||||
m_movementflag -= (byte)(uint)DCF;
|
||||
update_movementflag = true;
|
||||
}
|
||||
}
|
||||
@@ -531,10 +520,10 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}
|
||||
|
||||
NewForce newVelocity = new NewForce();
|
||||
Vector3 direc = rotation*vec;
|
||||
Vector3 direc = rotation * vec;
|
||||
direc.Normalize();
|
||||
|
||||
direc = direc*((0.03f)*128f);
|
||||
direc = direc * ((0.03f) * 128f);
|
||||
if (m_physicsActor.Flying)
|
||||
direc *= 4;
|
||||
|
||||
@@ -619,7 +608,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
/// </summary>
|
||||
public void SendTerseUpdateToAllClients()
|
||||
{
|
||||
m_scene.Broadcast( SendTerseUpdateToClient );
|
||||
m_scene.Broadcast(SendTerseUpdateToClient);
|
||||
}
|
||||
|
||||
public void SendCoarseLocations()
|
||||
@@ -628,7 +617,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
if (avatars[i] != this )
|
||||
if (avatars[i] != this)
|
||||
{
|
||||
CoarseLocations.Add(avatars[i].AbsolutePosition);
|
||||
}
|
||||
@@ -642,7 +631,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
m_newCoarseLocations = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
@@ -695,7 +684,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
/// <param name="OurClient"></param>
|
||||
public void SendOurAppearance(IClientAPI OurClient)
|
||||
{
|
||||
m_controllingClient.SendWearables(Wearables);
|
||||
m_controllingClient.SendWearables(m_wearables);
|
||||
|
||||
//this.SendFullUpdateToAllClients();
|
||||
//this.SendAppearanceToAllOtherAgents();
|
||||
@@ -734,7 +723,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
/// <param name="avatarInfo"></param>
|
||||
public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
|
||||
{
|
||||
avatarInfo.m_controllingClient.SendAppearance(m_controllingClient.AgentId, visualParams,
|
||||
avatarInfo.m_controllingClient.SendAppearance(m_controllingClient.AgentId, m_visualParams,
|
||||
m_textureEntry.ToBytes());
|
||||
}
|
||||
|
||||
@@ -793,9 +782,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
LLVector3 vel = Velocity;
|
||||
|
||||
float timeStep = 0.1f;
|
||||
pos2.X = pos2.X + (vel.X*timeStep);
|
||||
pos2.Y = pos2.Y + (vel.Y*timeStep);
|
||||
pos2.Z = pos2.Z + (vel.Z*timeStep);
|
||||
pos2.X = pos2.X + (vel.X * timeStep);
|
||||
pos2.Y = pos2.Y + (vel.Y * timeStep);
|
||||
pos2.Z = pos2.Z + (vel.Z * timeStep);
|
||||
|
||||
if ((pos2.X < 0) || (pos2.X > 256))
|
||||
{
|
||||
@@ -840,7 +829,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}
|
||||
|
||||
LLVector3 vel = m_velocity;
|
||||
ulong neighbourHandle = Helpers.UIntsToLong((uint) (neighbourx*256), (uint) (neighboury*256));
|
||||
ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256));
|
||||
RegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle);
|
||||
if (neighbourRegion != null)
|
||||
{
|
||||
@@ -940,7 +929,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
throw new Exception("Can't set Text on avatar.");
|
||||
}
|
||||
|
||||
public void AddToPhysicalScene( )
|
||||
public void AddToPhysicalScene()
|
||||
{
|
||||
PhysicsScene scene = m_scene.PhysScene;
|
||||
|
||||
@@ -948,7 +937,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
|
||||
AbsolutePosition.Z);
|
||||
|
||||
m_physicsActor = scene.AddAvatar(this.Firstname+"."+this.Lastname, pVec);
|
||||
m_physicsActor = scene.AddAvatar(this.Firstname + "." + this.Lastname, pVec);
|
||||
}
|
||||
|
||||
internal void Close()
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace SimpleApp
|
||||
private List<ScenePresence> m_avatars;
|
||||
|
||||
public MyWorld( RegionInfo regionInfo, AgentCircuitManager authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer, ModuleLoader moduleLoader)
|
||||
: base( regionInfo, authen, commsMan, assetCach, storeMan, httpServer, moduleLoader)
|
||||
: base( regionInfo, authen, commsMan, assetCach, storeMan, httpServer, moduleLoader, false)
|
||||
{
|
||||
m_avatars = new List<Avatar>();
|
||||
}
|
||||
|
||||
@@ -72,7 +72,7 @@ namespace SimpleApp
|
||||
LocalUserServices userService = new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX, m_networkServersInfo.DefaultHomeLocY, inventoryService);
|
||||
LocalBackEndServices backendService = new LocalBackEndServices();
|
||||
|
||||
CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService, inventoryService, backendService, backendService);
|
||||
CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService, inventoryService, backendService, backendService, false);
|
||||
m_commsManager = localComms;
|
||||
|
||||
LocalLoginService loginService = new LocalLoginService(userService, "", localComms, m_networkServersInfo, false);
|
||||
|
||||
Reference in New Issue
Block a user