* Added prototypical AvatarFactory module interface to load avatar parameters

* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
This commit is contained in:
lbsa71
2007-10-26 14:08:36 +00:00
parent 75be841839
commit 070047ce1b
27 changed files with 301 additions and 214 deletions

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@@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Types;
namespace OpenSim.Region.Environment.Interfaces
{
public interface IAvatarFactory : IRegionModule
{
bool TryGetIntialAvatarAppearance(LLUUID avatarId, out AvatarWearable[] wearables, out byte[] visualParams);
}
}

View File

@@ -67,12 +67,18 @@ namespace OpenSim.Region.Environment
{
DynamicTextureModule dynamicModule = new DynamicTextureModule();
LoadedSharedModules.Add(dynamicModule.Name, dynamicModule);
ChatModule chat = new ChatModule();
LoadedSharedModules.Add(chat.Name, chat);
InstantMessageModule imMod = new InstantMessageModule();
LoadedSharedModules.Add(imMod.Name, imMod);
LoadImageURLModule loadMod = new LoadImageURLModule();
LoadedSharedModules.Add(loadMod.Name, loadMod);
AvatarFactoryModule avatarFactory = new AvatarFactoryModule();
LoadedSharedModules.Add(avatarFactory.Name, avatarFactory);
}
public void InitialiseSharedModules(Scene scene)

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@@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Types;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules
{
public class AvatarFactoryModule : IAvatarFactory
{
public bool TryGetIntialAvatarAppearance(LLUUID avatarId, out AvatarWearable[] wearables, out byte[] visualParams)
{
GetDefaultAvatarAppearance(out wearables, out visualParams);
return true;
}
public void Initialise(Scene scene, IConfigSource source)
{
scene.RegisterModuleInterface<IAvatarFactory>(this);
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "Default Avatar Factory"; }
}
public bool IsSharedModule
{
get { return true; }
}
public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
{
visualParams = new byte[218];
for (int i = 0; i < 218; i++)
{
visualParams[i] = 100;
}
wearables = AvatarWearable.DefaultWearables;
}
}
}

View File

@@ -126,7 +126,9 @@ namespace OpenSim.Region.Environment.Modules
LLUUID fromAgentID = LLUUID.Zero;
if (e.Sender != null)
{
avatar = scene.GetScenePresence(e.Sender.AgentId);
}
if (avatar != null)
{

View File

@@ -30,7 +30,6 @@ using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Communications.Caches;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;

View File

@@ -50,6 +50,7 @@ using OpenSim.Region.Environment.Types;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Terrain;
using Timer = System.Timers.Timer;
using OpenSim.Region.Environment.Modules;
namespace OpenSim.Region.Environment.Scenes
{
@@ -90,11 +91,11 @@ namespace OpenSim.Region.Environment.Scenes
public IXfer XferManager;
private IHttpRequests m_httpRequestModule = null;
private ISimChat m_simChatModule = null;
private IXMLRPC m_xmlrpcModule = null;
private IWorldComm m_worldCommModule = null;
private IHttpRequests m_httpRequestModule;
private ISimChat m_simChatModule;
private IXMLRPC m_xmlrpcModule;
private IWorldComm m_worldCommModule;
private IAvatarFactory m_AvatarFactory;
// Central Update Loop
@@ -165,7 +166,7 @@ namespace OpenSim.Region.Environment.Scenes
public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan,
AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
ModuleLoader moduleLoader)
ModuleLoader moduleLoader, bool dumpAssetsToFile)
{
updateLock = new Mutex(false);
@@ -205,6 +206,7 @@ namespace OpenSim.Region.Environment.Scenes
ScenePresence.LoadAnims();
httpListener = httpServer;
m_dumpAssetsToFile = dumpAssetsToFile;
}
#endregion
@@ -215,7 +217,6 @@ namespace OpenSim.Region.Environment.Scenes
m_httpRequestModule = RequestModuleInterface<IHttpRequests>();
m_xmlrpcModule = RequestModuleInterface<IXMLRPC>();
m_worldCommModule = RequestModuleInterface<IWorldComm>();
XferManager = RequestModuleInterface<IXfer>();
}
@@ -855,7 +856,15 @@ namespace OpenSim.Region.Environment.Scenes
{
ScenePresence newAvatar = null;
newAvatar = new ScenePresence(client, this, m_regInfo);
byte[] visualParams;
AvatarWearable[] wearables;
if( m_AvatarFactory == null || !m_AvatarFactory.TryGetIntialAvatarAppearance( client.AgentId, out wearables, out visualParams))
{
AvatarFactoryModule.GetDefaultAvatarAppearance(out wearables, out visualParams);
}
newAvatar = new ScenePresence(client, this, m_regInfo, visualParams, wearables);
newAvatar.IsChildAgent = child;
if (child)
@@ -1096,7 +1105,8 @@ namespace OpenSim.Region.Environment.Scenes
//Console.WriteLine("new user, so creating caps handler for it");
Caps cap =
new Caps(commsManager.AssetCache, httpListener, m_regInfo.ExternalHostName, httpListener.Port,
agent.CapsPath, agent.AgentID);
agent.CapsPath, agent.AgentID, m_dumpAssetsToFile);
Util.SetCapsURL(agent.AgentID,
"http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() +
"/CAPS/" + agent.CapsPath + "0000/");
@@ -1456,6 +1466,7 @@ namespace OpenSim.Region.Environment.Scenes
#region Script Engine
private List<ScriptEngineInterface> ScriptEngines = new List<ScriptEngineInterface>();
private bool m_dumpAssetsToFile;
public void AddScriptEngine(ScriptEngineInterface ScriptEngine, LogBase m_logger)
{

View File

@@ -53,8 +53,8 @@ namespace OpenSim.Region.Environment.Scenes
private short m_updateCount = 0;
private Quaternion bodyRot;
private byte[] visualParams;
private AvatarWearable[] Wearables;
private byte[] m_visualParams;
private AvatarWearable[] m_wearables;
private LLObject.TextureEntry m_textureEntry;
public bool IsRestrictedToRegion = false;
@@ -90,10 +90,10 @@ namespace OpenSim.Region.Environment.Scenes
//public List<SceneObjectGroup> InterestList = new List<SceneObjectGroup>();
// private string m_currentQuadNode = " ";
// private string m_currentQuadNode = " ";
// private Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>();
//private Queue<SceneObjectPart> m_tersePartUpdates = new Queue<SceneObjectPart>();
// private Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>();
//private Queue<SceneObjectPart> m_tersePartUpdates = new Queue<SceneObjectPart>();
private UpdateQueue m_partsUpdateQueue = new UpdateQueue();
private Dictionary<LLUUID, ScenePartUpdate> m_updateTimes = new Dictionary<LLUUID, ScenePartUpdate>();
@@ -173,8 +173,8 @@ namespace OpenSim.Region.Environment.Scenes
m_pos = value;
}
}
}
public override LLVector3 Velocity
{
get
@@ -220,14 +220,7 @@ namespace OpenSim.Region.Environment.Scenes
#region Constructor(s)
/// <summary>
///
/// </summary>
/// <param name="client"></param>
/// <param name="world"></param>
/// <param name="clientThreads"></param>
/// <param name="regionDat"></param>
public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo)
public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, AvatarWearable[] wearables)
{
m_scene = world;
m_uuid = client.AgentId;
@@ -240,13 +233,9 @@ namespace OpenSim.Region.Environment.Scenes
m_localId = m_scene.NextLocalId;
AbsolutePosition = m_controllingClient.StartPos;
visualParams = new byte[218];
for (int i = 0; i < 218; i++)
{
visualParams[i] = 100;
}
m_visualParams = visualParams;
m_wearables = wearables;
Wearables = AvatarWearable.DefaultWearables;
Animations = new AvatarAnimations();
Animations.LoadAnims();
@@ -351,7 +340,7 @@ namespace OpenSim.Region.Environment.Scenes
AbsolutePosition = pos;
AddToPhysicalScene( );
AddToPhysicalScene();
m_physicsActor.Flying = isFlying;
@@ -410,7 +399,7 @@ namespace OpenSim.Region.Environment.Scenes
for (int i = 0; i < visualParam.Length; i++)
{
visualParams[i] = visualParam[i].ParamValue;
m_visualParams[i] = visualParam[i].ParamValue;
}
SendAppearanceToAllOtherAgents();
@@ -459,7 +448,7 @@ namespace OpenSim.Region.Environment.Scenes
Vector3 agent_control_v3 = new Vector3(0, 0, 0);
Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
bool oldflying = PhysicsActor.Flying;
PhysicsActor.Flying = ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
PhysicsActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
if (PhysicsActor.Flying != oldflying)
{
update_movementflag = true;
@@ -470,23 +459,23 @@ namespace OpenSim.Region.Environment.Scenes
bodyRot = q;
update_rotation = true;
}
foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof (Dir_ControlFlags)))
foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof(Dir_ControlFlags)))
{
if ((flags & (uint) DCF) != 0)
if ((flags & (uint)DCF) != 0)
{
DCFlagKeyPressed = true;
agent_control_v3 += Dir_Vectors[i];
if ((m_movementflag & (uint) DCF) == 0)
if ((m_movementflag & (uint)DCF) == 0)
{
m_movementflag += (byte) (uint) DCF;
m_movementflag += (byte)(uint)DCF;
update_movementflag = true;
}
}
else
{
if ((m_movementflag & (uint) DCF) != 0)
if ((m_movementflag & (uint)DCF) != 0)
{
m_movementflag -= (byte) (uint) DCF;
m_movementflag -= (byte)(uint)DCF;
update_movementflag = true;
}
}
@@ -531,10 +520,10 @@ namespace OpenSim.Region.Environment.Scenes
}
NewForce newVelocity = new NewForce();
Vector3 direc = rotation*vec;
Vector3 direc = rotation * vec;
direc.Normalize();
direc = direc*((0.03f)*128f);
direc = direc * ((0.03f) * 128f);
if (m_physicsActor.Flying)
direc *= 4;
@@ -619,7 +608,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public void SendTerseUpdateToAllClients()
{
m_scene.Broadcast( SendTerseUpdateToClient );
m_scene.Broadcast(SendTerseUpdateToClient);
}
public void SendCoarseLocations()
@@ -628,7 +617,7 @@ namespace OpenSim.Region.Environment.Scenes
List<ScenePresence> avatars = m_scene.GetAvatars();
for (int i = 0; i < avatars.Count; i++)
{
if (avatars[i] != this )
if (avatars[i] != this)
{
CoarseLocations.Add(avatars[i].AbsolutePosition);
}
@@ -642,7 +631,7 @@ namespace OpenSim.Region.Environment.Scenes
m_newCoarseLocations = true;
}
/// <summary>
@@ -695,7 +684,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="OurClient"></param>
public void SendOurAppearance(IClientAPI OurClient)
{
m_controllingClient.SendWearables(Wearables);
m_controllingClient.SendWearables(m_wearables);
//this.SendFullUpdateToAllClients();
//this.SendAppearanceToAllOtherAgents();
@@ -734,7 +723,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="avatarInfo"></param>
public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
{
avatarInfo.m_controllingClient.SendAppearance(m_controllingClient.AgentId, visualParams,
avatarInfo.m_controllingClient.SendAppearance(m_controllingClient.AgentId, m_visualParams,
m_textureEntry.ToBytes());
}
@@ -793,9 +782,9 @@ namespace OpenSim.Region.Environment.Scenes
LLVector3 vel = Velocity;
float timeStep = 0.1f;
pos2.X = pos2.X + (vel.X*timeStep);
pos2.Y = pos2.Y + (vel.Y*timeStep);
pos2.Z = pos2.Z + (vel.Z*timeStep);
pos2.X = pos2.X + (vel.X * timeStep);
pos2.Y = pos2.Y + (vel.Y * timeStep);
pos2.Z = pos2.Z + (vel.Z * timeStep);
if ((pos2.X < 0) || (pos2.X > 256))
{
@@ -840,7 +829,7 @@ namespace OpenSim.Region.Environment.Scenes
}
LLVector3 vel = m_velocity;
ulong neighbourHandle = Helpers.UIntsToLong((uint) (neighbourx*256), (uint) (neighboury*256));
ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256));
RegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle);
if (neighbourRegion != null)
{
@@ -940,7 +929,7 @@ namespace OpenSim.Region.Environment.Scenes
throw new Exception("Can't set Text on avatar.");
}
public void AddToPhysicalScene( )
public void AddToPhysicalScene()
{
PhysicsScene scene = m_scene.PhysScene;
@@ -948,7 +937,7 @@ namespace OpenSim.Region.Environment.Scenes
new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
AbsolutePosition.Z);
m_physicsActor = scene.AddAvatar(this.Firstname+"."+this.Lastname, pVec);
m_physicsActor = scene.AddAvatar(this.Firstname + "." + this.Lastname, pVec);
}
internal void Close()