mirror of
https://github.com/opensim/opensim.git
synced 2026-08-01 06:06:06 +08:00
dont do recoil on llRezObject called from attachments, as seem to happen
at sl
This commit is contained in:
@@ -3269,6 +3269,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
if (new_groups == null)
|
||||
return;
|
||||
|
||||
bool notAttachment = !m_host.ParentGroup.IsAttachment;
|
||||
|
||||
foreach (SceneObjectGroup group in new_groups)
|
||||
{
|
||||
// objects rezzed with this method are die_at_edge by default.
|
||||
@@ -3282,17 +3284,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
group.RootPart.UUID.ToString()) },
|
||||
new DetectParams[0]));
|
||||
|
||||
float groupmass = group.GetMass();
|
||||
|
||||
PhysicsActor pa = group.RootPart.PhysActor;
|
||||
|
||||
//Recoil.
|
||||
if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero)
|
||||
if (notAttachment)
|
||||
{
|
||||
Vector3 recoil = -vel * groupmass * m_recoilScaleFactor;
|
||||
if (recoil != Vector3.Zero)
|
||||
float groupmass = group.GetMass();
|
||||
|
||||
PhysicsActor pa = group.RootPart.PhysActor;
|
||||
|
||||
//Recoil.
|
||||
if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero)
|
||||
{
|
||||
llApplyImpulse(recoil, 0);
|
||||
Vector3 recoil = -vel * groupmass * m_recoilScaleFactor;
|
||||
if (recoil != Vector3.Zero)
|
||||
{
|
||||
llApplyImpulse(recoil, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
|
||||
|
||||
Reference in New Issue
Block a user