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* Committing some collision stuffs that I'm working on.
* Nothing user facing yet.
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@@ -51,9 +51,9 @@ namespace OpenSim.Region.Physics.Manager
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public int m_colliderType;
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public int m_GenericStartEnd;
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//public uint m_LocalID;
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public List<uint> m_objCollisionList;
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public Dictionary<uint,float> m_objCollisionList = new Dictionary<uint,float>();
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public CollisionEventUpdate(uint localID, int colliderType, int GenericStartEnd, List<uint> objCollisionList)
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public CollisionEventUpdate(uint localID, int colliderType, int GenericStartEnd, Dictionary<uint, float> objCollisionList)
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{
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m_colliderType = colliderType;
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m_GenericStartEnd = GenericStartEnd;
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@@ -64,7 +64,8 @@ namespace OpenSim.Region.Physics.Manager
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{
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m_colliderType = (int) ActorTypes.Unknown;
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m_GenericStartEnd = 1;
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m_objCollisionList = null;
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// m_objCollisionList = null;
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m_objCollisionList = new Dictionary<uint, float>();
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}
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public int collidertype
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@@ -79,9 +80,17 @@ namespace OpenSim.Region.Physics.Manager
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set { m_GenericStartEnd = value; }
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}
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public void addCollider(uint localID)
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public void addCollider(uint localID, float depth)
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{
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m_objCollisionList.Add(localID);
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if (!m_objCollisionList.ContainsKey(localID))
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{
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m_objCollisionList.Add(localID, depth);
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}
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else
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{
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if (m_objCollisionList[localID] < depth)
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m_objCollisionList[localID] = depth;
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}
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}
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}
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@@ -189,6 +198,9 @@ namespace OpenSim.Region.Physics.Manager
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public abstract void AddForce(PhysicsVector force);
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public abstract void SetMomentum(PhysicsVector momentum);
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public abstract void SubscribeEvents(int ms);
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public abstract void UnSubscribeEvents();
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public abstract bool SubscribedEvents();
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}
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public class NullPhysicsActor : PhysicsActor
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@@ -370,5 +382,18 @@ namespace OpenSim.Region.Physics.Manager
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public override void SetMomentum(PhysicsVector momentum)
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{
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}
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public override void SubscribeEvents(int ms)
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{
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}
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public override void UnSubscribeEvents()
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{
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}
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public override bool SubscribedEvents()
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{
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return false;
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}
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}
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}
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