Minor formatting cleanup.

This commit is contained in:
Jeff Ames
2008-08-07 12:55:46 +00:00
parent dddf7bba4e
commit 0718aa0b7f
19 changed files with 82 additions and 82 deletions

View File

@@ -121,7 +121,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, LLUUID texture)
{
if(texture == LLUUID.Zero)
if (texture == LLUUID.Zero)
return;
switch (corner)
@@ -761,10 +761,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
if (m_scene.RegionInfo.RegionSettings.Sandbox)
flags |= Simulator.RegionFlags.Sandbox;
// Fudge these to always on, so the menu options activate
//
flags |= Simulator.RegionFlags.AllowLandmark;
flags |= Simulator.RegionFlags.AllowSetHome;
// Fudge these to always on, so the menu options activate
//
flags |= Simulator.RegionFlags.AllowLandmark;
flags |= Simulator.RegionFlags.AllowSetHome;
// TODO: SkipUpdateInterestList

View File

@@ -166,8 +166,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
if (estateModule != null)
regionFlags = estateModule.GetRegionFlags();
// In a perfect world, this would have worked.
//
// In a perfect world, this would have worked.
//
// if ((landData.Flags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0)
// regionFlags |= (uint)Simulator.RegionFlags.AllowLandmark;
// if (landData.OwnerID == remote_client.AgentId)

View File

@@ -365,10 +365,10 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
get { return 0; }
}
public ulong GetGroupPowers(LLUUID groupID)
{
return 0;
}
public ulong GetGroupPowers(LLUUID groupID)
{
return 0;
}
public virtual int NextAnimationSequenceNumber
{

View File

@@ -130,7 +130,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
set
{
// Will "fix" terrain hole problems. Although not fantastically.
if(Double.IsNaN(value) || Double.IsInfinity(value))
if (Double.IsNaN(value) || Double.IsInfinity(value))
return;
if (map[x, y] != value)
@@ -231,4 +231,4 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
}
}
}
}
}