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Minor formatting cleanup.
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@@ -121,7 +121,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, LLUUID texture)
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{
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if(texture == LLUUID.Zero)
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if (texture == LLUUID.Zero)
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return;
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switch (corner)
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@@ -761,10 +761,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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if (m_scene.RegionInfo.RegionSettings.Sandbox)
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flags |= Simulator.RegionFlags.Sandbox;
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// Fudge these to always on, so the menu options activate
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//
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flags |= Simulator.RegionFlags.AllowLandmark;
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flags |= Simulator.RegionFlags.AllowSetHome;
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// Fudge these to always on, so the menu options activate
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//
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flags |= Simulator.RegionFlags.AllowLandmark;
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flags |= Simulator.RegionFlags.AllowSetHome;
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// TODO: SkipUpdateInterestList
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