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Minor formatting cleanup.
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@@ -130,7 +130,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
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set
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{
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// Will "fix" terrain hole problems. Although not fantastically.
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if(Double.IsNaN(value) || Double.IsInfinity(value))
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if (Double.IsNaN(value) || Double.IsInfinity(value))
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return;
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if (map[x, y] != value)
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@@ -231,4 +231,4 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
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}
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}
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}
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}
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}
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