* Break out baby archiving code into separate class ready for async asset requesting

* No user functionality yet
This commit is contained in:
Justin Clarke Casey
2008-05-26 02:12:32 +00:00
parent 5c8a93c426
commit 0719c87b83
2 changed files with 118 additions and 54 deletions

View File

@@ -25,6 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.World.Serialiser;
using OpenSim.Region.Environment.Scenes;
@@ -71,65 +72,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
public void ArchiveRegion(string savePath)
{
m_log.Warn("[ARCHIVER]: Archive region not yet implemented");
Dictionary<LLUUID, int> textureUuids = new Dictionary<LLUUID, int>();
List<EntityBase> entities = m_scene.GetEntities();
foreach (EntityBase entity in entities)
{
if (entity is SceneObjectGroup)
{
SceneObjectGroup sceneObject = (SceneObjectGroup)entity;
foreach (SceneObjectPart part in sceneObject.GetParts())
{
LLUUID texture = new LLUUID(part.Shape.TextureEntry, 0);
textureUuids[texture] = 1;
}
}
}
string serEntities = SerializeObjects(entities);
if (serEntities != null && serEntities.Length > 0)
{
m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count);
m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", textureUuids.Count);
}
new ArchiveRequest(m_scene, savePath);
}
public void DearchiveRegion(string loadPath)
{
m_log.Warn("[ARCHIVER]: Dearchive region not yet implemented");
}
/// <summary>
/// Get an xml representation of the given scene objects.
/// </summary>
/// <param name="scene"></param>
/// <returns></returns>
private static string SerializeObjects(List<EntityBase> entities)
{
string serialization = "<scene>";
List<string> serObjects = new List<string>();
foreach (EntityBase ent in entities)
{
if (ent is SceneObjectGroup)
{
serObjects.Add(((SceneObjectGroup) ent).ToXmlString2());
}
}
foreach (string serObject in serObjects)
serialization += serObject;
serialization += "</scene>";
return serialization;
}
}
}