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Set script delay factor to 0 in co-op termination tests
This is to ensure loops aren't actually terminating from a wait on an LSL function. This was not the case with any of the existing tests.
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@@ -81,6 +81,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
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xEngineConfig.Set("ScriptStopStrategy", "co-op");
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// Make sure loops aren't actually being terminated by a script delay wait.
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xEngineConfig.Set("ScriptDelayFactor", 0);
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// This is really just set for debugging the test.
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xEngineConfig.Set("WriteScriptSourceToDebugFile", true);
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