* Changes varchar(36) columns to UUID type in MSSQL - this will be much more efficient
* ===As always, please, please backup your database before applying this patch===
* Thanks Ruud Lathrop (for the patch) and StrawberryFride (for the review)
This commit is contained in:
Justin Clarke Casey
2009-02-19 18:09:10 +00:00
parent 06ece33bee
commit 0760956561
30 changed files with 1125 additions and 180 deletions

View File

@@ -445,8 +445,8 @@ namespace OpenSim.Data.MSSQL
while (reader.Read())
{
FriendListItem fli = new FriendListItem();
fli.FriendListOwner = new UUID((string)reader["ownerID"]);
fli.Friend = new UUID((string)reader["friendID"]);
fli.FriendListOwner = new UUID((Guid)reader["ownerID"]);
fli.Friend = new UUID((Guid)reader["friendID"]);
fli.FriendPerms = (uint)Convert.ToInt32(reader["friendPerms"]);
// This is not a real column in the database table, it's a joined column from the opposite record
@@ -703,14 +703,14 @@ namespace OpenSim.Data.MSSQL
{
command.Parameters.Add(database.CreateParameter("@uuid", agentID));
command.Parameters.Add(database.CreateParameter("@attachpoint", attachpoint));
command.Parameters.Add(database.CreateParameter("@item", item["item"].ToString()));
command.Parameters.Add(database.CreateParameter("@asset", item["asset"].ToString()));
command.Parameters.Add(database.CreateParameter("@item", new UUID(item["item"].ToString())));
command.Parameters.Add(database.CreateParameter("@asset", new UUID(item["asset"].ToString())));
firstTime = false;
}
command.Parameters["@uuid"].Value = agentID.ToString();
command.Parameters["@uuid"].Value = agentID.Guid; //.ToString();
command.Parameters["@attachpoint"].Value = attachpoint;
command.Parameters["@item"].Value = item["item"].ToString();
command.Parameters["@asset"].Value = item["asset"].ToString();
command.Parameters["@item"].Value = new Guid(item["item"].ToString());
command.Parameters["@asset"].Value = new Guid(item["asset"].ToString());
try
{
@@ -769,7 +769,7 @@ namespace OpenSim.Data.MSSQL
while (reader.Read())
{
AvatarPickerAvatar user = new AvatarPickerAvatar();
user.AvatarID = new UUID((string)reader["UUID"]);
user.AvatarID = new UUID((Guid)reader["UUID"]);
user.firstName = (string)reader["username"];
user.lastName = (string)reader["lastname"];
returnlist.Add(user);
@@ -795,7 +795,7 @@ namespace OpenSim.Data.MSSQL
while (reader.Read())
{
AvatarPickerAvatar user = new AvatarPickerAvatar();
user.AvatarID = new UUID((string)reader["UUID"]);
user.AvatarID = new UUID((Guid)reader["UUID"]);
user.firstName = (string)reader["username"];
user.lastName = (string)reader["lastname"];
returnlist.Add(user);
@@ -858,37 +858,37 @@ namespace OpenSim.Data.MSSQL
{
AvatarAppearance appearance = new AvatarAppearance();
appearance.Owner = new UUID((string)reader["owner"]);
appearance.Owner = new UUID((Guid)reader["owner"]);
appearance.Serial = Convert.ToInt32(reader["serial"]);
appearance.VisualParams = (byte[])reader["visual_params"];
appearance.Texture = new Primitive.TextureEntry((byte[])reader["texture"], 0, ((byte[])reader["texture"]).Length);
appearance.AvatarHeight = (float)Convert.ToDouble(reader["avatar_height"]);
appearance.BodyItem = new UUID((string)reader["body_item"]);
appearance.BodyAsset = new UUID((string)reader["body_asset"]);
appearance.SkinItem = new UUID((string)reader["skin_item"]);
appearance.SkinAsset = new UUID((string)reader["skin_asset"]);
appearance.HairItem = new UUID((string)reader["hair_item"]);
appearance.HairAsset = new UUID((string)reader["hair_asset"]);
appearance.EyesItem = new UUID((string)reader["eyes_item"]);
appearance.EyesAsset = new UUID((string)reader["eyes_asset"]);
appearance.ShirtItem = new UUID((string)reader["shirt_item"]);
appearance.ShirtAsset = new UUID((string)reader["shirt_asset"]);
appearance.PantsItem = new UUID((string)reader["pants_item"]);
appearance.PantsAsset = new UUID((string)reader["pants_asset"]);
appearance.ShoesItem = new UUID((string)reader["shoes_item"]);
appearance.ShoesAsset = new UUID((string)reader["shoes_asset"]);
appearance.SocksItem = new UUID((string)reader["socks_item"]);
appearance.SocksAsset = new UUID((string)reader["socks_asset"]);
appearance.JacketItem = new UUID((string)reader["jacket_item"]);
appearance.JacketAsset = new UUID((string)reader["jacket_asset"]);
appearance.GlovesItem = new UUID((string)reader["gloves_item"]);
appearance.GlovesAsset = new UUID((string)reader["gloves_asset"]);
appearance.UnderShirtItem = new UUID((string)reader["undershirt_item"]);
appearance.UnderShirtAsset = new UUID((string)reader["undershirt_asset"]);
appearance.UnderPantsItem = new UUID((string)reader["underpants_item"]);
appearance.UnderPantsAsset = new UUID((string)reader["underpants_asset"]);
appearance.SkirtItem = new UUID((string)reader["skirt_item"]);
appearance.SkirtAsset = new UUID((string)reader["skirt_asset"]);
appearance.BodyItem = new UUID((Guid)reader["body_item"]);
appearance.BodyAsset = new UUID((Guid)reader["body_asset"]);
appearance.SkinItem = new UUID((Guid)reader["skin_item"]);
appearance.SkinAsset = new UUID((Guid)reader["skin_asset"]);
appearance.HairItem = new UUID((Guid)reader["hair_item"]);
appearance.HairAsset = new UUID((Guid)reader["hair_asset"]);
appearance.EyesItem = new UUID((Guid)reader["eyes_item"]);
appearance.EyesAsset = new UUID((Guid)reader["eyes_asset"]);
appearance.ShirtItem = new UUID((Guid)reader["shirt_item"]);
appearance.ShirtAsset = new UUID((Guid)reader["shirt_asset"]);
appearance.PantsItem = new UUID((Guid)reader["pants_item"]);
appearance.PantsAsset = new UUID((Guid)reader["pants_asset"]);
appearance.ShoesItem = new UUID((Guid)reader["shoes_item"]);
appearance.ShoesAsset = new UUID((Guid)reader["shoes_asset"]);
appearance.SocksItem = new UUID((Guid)reader["socks_item"]);
appearance.SocksAsset = new UUID((Guid)reader["socks_asset"]);
appearance.JacketItem = new UUID((Guid)reader["jacket_item"]);
appearance.JacketAsset = new UUID((Guid)reader["jacket_asset"]);
appearance.GlovesItem = new UUID((Guid)reader["gloves_item"]);
appearance.GlovesAsset = new UUID((Guid)reader["gloves_asset"]);
appearance.UnderShirtItem = new UUID((Guid)reader["undershirt_item"]);
appearance.UnderShirtAsset = new UUID((Guid)reader["undershirt_asset"]);
appearance.UnderPantsItem = new UUID((Guid)reader["underpants_item"]);
appearance.UnderPantsAsset = new UUID((Guid)reader["underpants_asset"]);
appearance.SkirtItem = new UUID((Guid)reader["skirt_item"]);
appearance.SkirtAsset = new UUID((Guid)reader["skirt_asset"]);
return appearance;
}
@@ -969,9 +969,9 @@ ELSE
if (reader.Read())
{
// Agent IDs
retval.ProfileID = new UUID((string)reader["UUID"]);
retval.SessionID = new UUID((string)reader["sessionID"]);
retval.SecureSessionID = new UUID((string)reader["secureSessionID"]);
retval.ProfileID = new UUID((Guid)reader["UUID"]);
retval.SessionID = new UUID((Guid)reader["sessionID"]);
retval.SecureSessionID = new UUID((Guid)reader["secureSessionID"]);
// Agent Who?
retval.AgentIP = (string)reader["agentIP"];
@@ -983,7 +983,7 @@ ELSE
retval.LogoutTime = Convert.ToInt32(reader["logoutTime"].ToString());
// Current position
retval.Region = (UUID)(string)reader["currentRegion"];
retval.Region = new UUID((Guid)reader["currentRegion"]);
retval.Handle = Convert.ToUInt64(reader["currentHandle"].ToString());
Vector3 tmp_v;
Vector3.TryParse((string)reader["currentPos"], out tmp_v);
@@ -1110,7 +1110,7 @@ ELSE
if (reader.Read())
{
retval.ID = new UUID((string)reader["UUID"]);
retval.ID = new UUID((Guid)reader["UUID"]);
retval.FirstName = (string)reader["username"];
retval.SurName = (string)reader["lastname"];
@@ -1139,9 +1139,9 @@ ELSE
retval.AboutText = (string)reader["profileAboutText"];
retval.FirstLifeAboutText = (string)reader["profileFirstText"];
retval.Image = new UUID((string)reader["profileImage"]);
retval.FirstLifeImage = new UUID((string)reader["profileFirstImage"]);
retval.WebLoginKey = new UUID((string)reader["webLoginKey"]);
retval.Image = new UUID((Guid)reader["profileImage"]);
retval.FirstLifeImage = new UUID((Guid)reader["profileFirstImage"]);
retval.WebLoginKey = new UUID((Guid)reader["webLoginKey"]);
}
else
{