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* Changes varchar(36) columns to UUID type in MSSQL - this will be much more efficient * ===As always, please, please backup your database before applying this patch=== * Thanks Ruud Lathrop (for the patch) and StrawberryFride (for the review)
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@@ -445,8 +445,8 @@ namespace OpenSim.Data.MSSQL
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while (reader.Read())
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{
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FriendListItem fli = new FriendListItem();
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fli.FriendListOwner = new UUID((string)reader["ownerID"]);
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fli.Friend = new UUID((string)reader["friendID"]);
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fli.FriendListOwner = new UUID((Guid)reader["ownerID"]);
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fli.Friend = new UUID((Guid)reader["friendID"]);
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fli.FriendPerms = (uint)Convert.ToInt32(reader["friendPerms"]);
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// This is not a real column in the database table, it's a joined column from the opposite record
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@@ -703,14 +703,14 @@ namespace OpenSim.Data.MSSQL
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{
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command.Parameters.Add(database.CreateParameter("@uuid", agentID));
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command.Parameters.Add(database.CreateParameter("@attachpoint", attachpoint));
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command.Parameters.Add(database.CreateParameter("@item", item["item"].ToString()));
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command.Parameters.Add(database.CreateParameter("@asset", item["asset"].ToString()));
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command.Parameters.Add(database.CreateParameter("@item", new UUID(item["item"].ToString())));
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command.Parameters.Add(database.CreateParameter("@asset", new UUID(item["asset"].ToString())));
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firstTime = false;
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}
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command.Parameters["@uuid"].Value = agentID.ToString();
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command.Parameters["@uuid"].Value = agentID.Guid; //.ToString();
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command.Parameters["@attachpoint"].Value = attachpoint;
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command.Parameters["@item"].Value = item["item"].ToString();
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command.Parameters["@asset"].Value = item["asset"].ToString();
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command.Parameters["@item"].Value = new Guid(item["item"].ToString());
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command.Parameters["@asset"].Value = new Guid(item["asset"].ToString());
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try
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{
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@@ -769,7 +769,7 @@ namespace OpenSim.Data.MSSQL
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while (reader.Read())
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{
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AvatarPickerAvatar user = new AvatarPickerAvatar();
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user.AvatarID = new UUID((string)reader["UUID"]);
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user.AvatarID = new UUID((Guid)reader["UUID"]);
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user.firstName = (string)reader["username"];
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user.lastName = (string)reader["lastname"];
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returnlist.Add(user);
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@@ -795,7 +795,7 @@ namespace OpenSim.Data.MSSQL
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while (reader.Read())
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{
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AvatarPickerAvatar user = new AvatarPickerAvatar();
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user.AvatarID = new UUID((string)reader["UUID"]);
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user.AvatarID = new UUID((Guid)reader["UUID"]);
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user.firstName = (string)reader["username"];
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user.lastName = (string)reader["lastname"];
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returnlist.Add(user);
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@@ -858,37 +858,37 @@ namespace OpenSim.Data.MSSQL
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{
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AvatarAppearance appearance = new AvatarAppearance();
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appearance.Owner = new UUID((string)reader["owner"]);
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appearance.Owner = new UUID((Guid)reader["owner"]);
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appearance.Serial = Convert.ToInt32(reader["serial"]);
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appearance.VisualParams = (byte[])reader["visual_params"];
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appearance.Texture = new Primitive.TextureEntry((byte[])reader["texture"], 0, ((byte[])reader["texture"]).Length);
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appearance.AvatarHeight = (float)Convert.ToDouble(reader["avatar_height"]);
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appearance.BodyItem = new UUID((string)reader["body_item"]);
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appearance.BodyAsset = new UUID((string)reader["body_asset"]);
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appearance.SkinItem = new UUID((string)reader["skin_item"]);
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appearance.SkinAsset = new UUID((string)reader["skin_asset"]);
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appearance.HairItem = new UUID((string)reader["hair_item"]);
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appearance.HairAsset = new UUID((string)reader["hair_asset"]);
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appearance.EyesItem = new UUID((string)reader["eyes_item"]);
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appearance.EyesAsset = new UUID((string)reader["eyes_asset"]);
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appearance.ShirtItem = new UUID((string)reader["shirt_item"]);
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appearance.ShirtAsset = new UUID((string)reader["shirt_asset"]);
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appearance.PantsItem = new UUID((string)reader["pants_item"]);
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appearance.PantsAsset = new UUID((string)reader["pants_asset"]);
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appearance.ShoesItem = new UUID((string)reader["shoes_item"]);
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appearance.ShoesAsset = new UUID((string)reader["shoes_asset"]);
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appearance.SocksItem = new UUID((string)reader["socks_item"]);
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appearance.SocksAsset = new UUID((string)reader["socks_asset"]);
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appearance.JacketItem = new UUID((string)reader["jacket_item"]);
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appearance.JacketAsset = new UUID((string)reader["jacket_asset"]);
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appearance.GlovesItem = new UUID((string)reader["gloves_item"]);
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appearance.GlovesAsset = new UUID((string)reader["gloves_asset"]);
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appearance.UnderShirtItem = new UUID((string)reader["undershirt_item"]);
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appearance.UnderShirtAsset = new UUID((string)reader["undershirt_asset"]);
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appearance.UnderPantsItem = new UUID((string)reader["underpants_item"]);
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appearance.UnderPantsAsset = new UUID((string)reader["underpants_asset"]);
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appearance.SkirtItem = new UUID((string)reader["skirt_item"]);
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appearance.SkirtAsset = new UUID((string)reader["skirt_asset"]);
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appearance.BodyItem = new UUID((Guid)reader["body_item"]);
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appearance.BodyAsset = new UUID((Guid)reader["body_asset"]);
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appearance.SkinItem = new UUID((Guid)reader["skin_item"]);
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appearance.SkinAsset = new UUID((Guid)reader["skin_asset"]);
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appearance.HairItem = new UUID((Guid)reader["hair_item"]);
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appearance.HairAsset = new UUID((Guid)reader["hair_asset"]);
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appearance.EyesItem = new UUID((Guid)reader["eyes_item"]);
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appearance.EyesAsset = new UUID((Guid)reader["eyes_asset"]);
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appearance.ShirtItem = new UUID((Guid)reader["shirt_item"]);
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appearance.ShirtAsset = new UUID((Guid)reader["shirt_asset"]);
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appearance.PantsItem = new UUID((Guid)reader["pants_item"]);
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appearance.PantsAsset = new UUID((Guid)reader["pants_asset"]);
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appearance.ShoesItem = new UUID((Guid)reader["shoes_item"]);
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appearance.ShoesAsset = new UUID((Guid)reader["shoes_asset"]);
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appearance.SocksItem = new UUID((Guid)reader["socks_item"]);
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appearance.SocksAsset = new UUID((Guid)reader["socks_asset"]);
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appearance.JacketItem = new UUID((Guid)reader["jacket_item"]);
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appearance.JacketAsset = new UUID((Guid)reader["jacket_asset"]);
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appearance.GlovesItem = new UUID((Guid)reader["gloves_item"]);
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appearance.GlovesAsset = new UUID((Guid)reader["gloves_asset"]);
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appearance.UnderShirtItem = new UUID((Guid)reader["undershirt_item"]);
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appearance.UnderShirtAsset = new UUID((Guid)reader["undershirt_asset"]);
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appearance.UnderPantsItem = new UUID((Guid)reader["underpants_item"]);
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appearance.UnderPantsAsset = new UUID((Guid)reader["underpants_asset"]);
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appearance.SkirtItem = new UUID((Guid)reader["skirt_item"]);
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appearance.SkirtAsset = new UUID((Guid)reader["skirt_asset"]);
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return appearance;
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}
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@@ -969,9 +969,9 @@ ELSE
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if (reader.Read())
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{
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// Agent IDs
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retval.ProfileID = new UUID((string)reader["UUID"]);
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retval.SessionID = new UUID((string)reader["sessionID"]);
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retval.SecureSessionID = new UUID((string)reader["secureSessionID"]);
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retval.ProfileID = new UUID((Guid)reader["UUID"]);
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retval.SessionID = new UUID((Guid)reader["sessionID"]);
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retval.SecureSessionID = new UUID((Guid)reader["secureSessionID"]);
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// Agent Who?
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retval.AgentIP = (string)reader["agentIP"];
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@@ -983,7 +983,7 @@ ELSE
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retval.LogoutTime = Convert.ToInt32(reader["logoutTime"].ToString());
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// Current position
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retval.Region = (UUID)(string)reader["currentRegion"];
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retval.Region = new UUID((Guid)reader["currentRegion"]);
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retval.Handle = Convert.ToUInt64(reader["currentHandle"].ToString());
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Vector3 tmp_v;
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Vector3.TryParse((string)reader["currentPos"], out tmp_v);
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@@ -1110,7 +1110,7 @@ ELSE
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if (reader.Read())
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{
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retval.ID = new UUID((string)reader["UUID"]);
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retval.ID = new UUID((Guid)reader["UUID"]);
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retval.FirstName = (string)reader["username"];
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retval.SurName = (string)reader["lastname"];
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@@ -1139,9 +1139,9 @@ ELSE
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retval.AboutText = (string)reader["profileAboutText"];
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retval.FirstLifeAboutText = (string)reader["profileFirstText"];
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retval.Image = new UUID((string)reader["profileImage"]);
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retval.FirstLifeImage = new UUID((string)reader["profileFirstImage"]);
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retval.WebLoginKey = new UUID((string)reader["webLoginKey"]);
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retval.Image = new UUID((Guid)reader["profileImage"]);
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retval.FirstLifeImage = new UUID((Guid)reader["profileFirstImage"]);
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retval.WebLoginKey = new UUID((Guid)reader["webLoginKey"]);
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}
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else
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{
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