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Lowered priority of script threads. Executing state_entry() event on script rez.
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@@ -77,7 +77,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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//);
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Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length);
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myScriptEngine.myScriptManager.StartScript(localID, itemID, script);
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myScriptEngine.myEventQueueManager.AddToObjectQueue(localID, "state_entry", new object[] { });
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}
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public void OnRemoveScript(uint localID, LLUUID itemID)
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{
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