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* refactor: Change CachedUserInfo.HasInventory to HasReceivedInventory to make actual function clearer
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@@ -2168,7 +2168,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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if (userInfo != null)
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{
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if (userInfo.HasInventory)
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if (userInfo.HasReceivedInventory)
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{
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LLUUID folderID = LLUUID.Zero;
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