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enable agent hover again, (it is still bad on most viewers for opensim
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@@ -77,11 +77,11 @@ namespace OpenSim.Region.ClientStack.LindenCaps
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{
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RegisterCaps(agentID, caps);
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};
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/*
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ISimulatorFeaturesModule simFeatures = scene.RequestModuleInterface<ISimulatorFeaturesModule>();
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if(simFeatures != null)
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simFeatures.AddFeature("AvatarHoverHeightEnabled",OSD.FromBoolean(true));
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*/
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}
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public void PostInitialise() {}
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@@ -153,8 +153,7 @@ namespace OpenSim.Region.ClientStack.LindenCaps
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}
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if (req.ContainsKey("hover_height"))
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{
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//data.HoverHeight = (float)req["hover_height"].AsReal();
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data.HoverHeight = req["hover_height"].AsReal();
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data.HoverHeight = (float)req["hover_height"].AsReal();
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}
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if (req.ContainsKey("language"))
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{
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@@ -177,10 +176,10 @@ namespace OpenSim.Region.ClientStack.LindenCaps
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resp["hover_height"] = data.HoverHeight;
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resp["language"] = data.Language;
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resp["language_is_public"] = data.LanguageIsPublic;
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/*
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IAvatarFactoryModule afm = m_scenes[0].RequestModuleInterface<IAvatarFactoryModule>();
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afm?.SetPreferencesHoverZ(agent, (float)data.HoverHeight);
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*/
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string response = OSDParser.SerializeLLSDXmlString(resp);
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return response;
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}
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