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* renamed some scene to world
* passing on NotImplemented from Update()
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@@ -57,10 +57,10 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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///
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/// </summary>
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public AllNewSceneObjectGroup2(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
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public AllNewSceneObjectGroup2(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
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{
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m_regionHandle = regionHandle;
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m_scene = world;
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m_scene = scene;
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this.Pos = pos;
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LLVector3 rootOffset = new LLVector3(0, 0, 0);
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