Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
This commit is contained in:
Melanie Thielker
2008-07-14 01:39:36 +00:00
parent eaf9383b59
commit 07bd749ac5
10 changed files with 117 additions and 119 deletions

View File

@@ -3274,7 +3274,7 @@ namespace OpenSim.Region.ScriptEngine.Common
// sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule
// have to convert from LLVector3 (float) to LSL_Types.Vector3 (double)
SunFloatVector3 = World.RegionInfo.EstateSettings.sunPosition;
SunFloatVector3 = World.RegionInfo.RegionSettings.SunVector;
SunDoubleVector3.x = (double)SunFloatVector3.X;
SunDoubleVector3.y = (double)SunFloatVector3.Y;
SunDoubleVector3.z = (double)SunFloatVector3.Z;

View File

@@ -3214,7 +3214,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule
// have to convert from LLVector3 (float) to LSL_Types.Vector3 (double)
SunFloatVector3 = World.RegionInfo.EstateSettings.sunPosition;
SunFloatVector3 = World.RegionInfo.RegionSettings.SunVector;
SunDoubleVector3.x = (double)SunFloatVector3.X;
SunDoubleVector3.y = (double)SunFloatVector3.Y;
SunDoubleVector3.z = (double)SunFloatVector3.Z;