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Make ban, eject, freeze and the scripted versions of those work.
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@@ -177,7 +177,7 @@ namespace OpenSim.Framework
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public delegate void ParcelAccessListUpdateRequest(UUID agentID, uint flags,
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int landLocalID, UUID transactionID, int sequenceID,
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int sections, List<ParcelManager.ParcelAccessEntry> entries,
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int sections, List<LandAccessEntry> entries,
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IClientAPI remote_client);
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public delegate void ParcelPropertiesRequest(
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@@ -1259,7 +1259,7 @@ namespace OpenSim.Framework
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float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity,
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uint regionFlags);
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void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID);
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void SendLandAccessListData(List<LandAccessEntry> accessList, uint accessFlag, int localLandID);
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void SendForceClientSelectObjects(List<uint> objectIDs);
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void SendCameraConstraint(Vector4 ConstraintPlane);
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void SendLandObjectOwners(LandData land, List<UUID> groups, Dictionary<UUID, int> ownersAndCount);
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