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Make ban, eject, freeze and the scripted versions of those work.
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@@ -73,9 +73,9 @@ namespace OpenSim.Framework
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bool IsRestrictedFromLand(UUID avatar);
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void SendLandUpdateToClient(IClientAPI remote_client);
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void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
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List<UUID> CreateAccessListArrayByFlag(AccessList flag);
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List<LandAccessEntry> CreateAccessListArrayByFlag(AccessList flag);
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void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
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void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
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void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<LandAccessEntry> entries, IClientAPI remote_client);
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void UpdateLandBitmapByteArray();
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void SetLandBitmapFromByteArray();
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bool[,] GetLandBitmap();
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