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wrapping attachment functions in a region
This commit is contained in:
committed by
Justin Clark-Casey (justincc)
parent
ff867b59cf
commit
07dbe46ba3
@@ -3229,6 +3229,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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#region Attachment commands
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public void osForceAttachToAvatar(int attachmentPoint)
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public void osForceAttachToAvatar(int attachmentPoint)
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{
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{
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CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar");
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CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar");
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@@ -157,7 +157,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void osAvatarPlayAnimation(string avatar, string animation);
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void osAvatarPlayAnimation(string avatar, string animation);
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void osAvatarStopAnimation(string avatar, string animation);
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void osAvatarStopAnimation(string avatar, string animation);
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// Attachment commands
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#region Attachment commands
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/// <summary>
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/// <summary>
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/// Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH
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/// Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH
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@@ -289,7 +289,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_OSSL_Functions.osAvatarStopAnimation(avatar, animation);
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m_OSSL_Functions.osAvatarStopAnimation(avatar, animation);
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}
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}
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// Avatar functions
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#region Attachment commands
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public void osForceAttachToAvatar(int attachmentPoint)
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public void osForceAttachToAvatar(int attachmentPoint)
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{
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{
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