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https://github.com/opensim/opensim.git
synced 2026-08-07 09:45:47 +08:00
Add regression test for teleporting an agent between separated regions on the same simulator.
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future.
This commit is contained in:
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
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config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");
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m_cache = new FlotsamAssetCache();
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m_scene = SceneHelpers.SetupScene();
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m_scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, config, m_cache);
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}
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@@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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config.AddConfig("Modules");
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config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
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scene = SceneHelpers.SetupScene();
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scene = new SceneHelpers().SetupScene();
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m_attMod = new AttachmentsModule();
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SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule());
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}
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@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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UUID userId = TestHelpers.ParseTail(0x1);
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AvatarFactoryModule afm = new AvatarFactoryModule();
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TestScene scene = SceneHelpers.SetupScene();
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TestScene scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(scene, afm);
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
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@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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CoreAssetCache assetCache = new CoreAssetCache();
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AvatarFactoryModule afm = new AvatarFactoryModule();
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TestScene scene = SceneHelpers.SetupScene(assetCache);
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TestScene scene = new SceneHelpers(assetCache).SetupScene();
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SceneHelpers.SetupSceneModules(scene, afm);
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
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@@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
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config.AddConfig("FriendsService");
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config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
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m_scene = SceneHelpers.SetupScene();
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m_scene = new SceneHelpers().SetupScene();
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m_fm = new FriendsModule();
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SceneHelpers.SetupSceneModules(m_scene, config, m_fm);
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}
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@@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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// log4net.Config.XmlConfigurator.Configure();
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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Scene scene = SceneHelpers.SetupScene();
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Scene scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(scene, archiverModule);
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UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
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@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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SerialiserModule serialiserModule = new SerialiserModule();
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m_archiverModule = new InventoryArchiverModule();
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m_scene = SceneHelpers.SetupScene();
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m_scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
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}
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@@ -62,7 +62,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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Scene scene = SceneHelpers.SetupScene();
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Scene scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(scene, archiverModule);
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// Create user
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@@ -179,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
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Scene scene = SceneHelpers.SetupScene();
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Scene scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
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@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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SerialiserModule serialiserModule = new SerialiserModule();
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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Scene scene = SceneHelpers.SetupScene();
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Scene scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
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UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password");
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@@ -247,7 +247,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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Scene scene = SceneHelpers.SetupScene();
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Scene scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(scene, archiverModule);
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// Create user
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@@ -326,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneHelpers.SetupScene();
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Scene scene = new SceneHelpers().SetupScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
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Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
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@@ -393,7 +393,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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TestHelpers.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneHelpers.SetupScene();
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Scene scene = new SceneHelpers().SetupScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
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string folder1ExistingName = "a";
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@@ -444,7 +444,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneHelpers.SetupScene();
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Scene scene = new SceneHelpers().SetupScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
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string folder1ExistingName = "a";
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@@ -597,7 +597,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout)
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{
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sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true);
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if (sp.Scene.AttachmentsModule != null)
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sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true);
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}
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protected void KillEntity(Scene scene, uint localID)
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@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
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config.AddConfig("Modules");
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config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
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m_scene = SceneHelpers.SetupScene();
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m_scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
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// Create user
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@@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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SerialiserModule serialiserModule = new SerialiserModule();
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TerrainModule terrainModule = new TerrainModule();
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m_scene = SceneHelpers.SetupScene();
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m_scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
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}
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@@ -463,7 +463,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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SerialiserModule serialiserModule = new SerialiserModule();
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TerrainModule terrainModule = new TerrainModule();
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TestScene scene2 = SceneHelpers.SetupScene();
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TestScene scene2 = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule);
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// Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is
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@@ -607,7 +607,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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SerialiserModule serialiserModule = new SerialiserModule();
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TerrainModule terrainModule = new TerrainModule();
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Scene scene = SceneHelpers.SetupScene();
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Scene scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
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m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
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@@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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{
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m_pcm = new PrimCountModule();
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LandManagementModule lmm = new LandManagementModule();
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m_scene = SceneHelpers.SetupScene();
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m_scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
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int xParcelDivider = (int)Constants.RegionSize - 1;
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@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
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public void SetUp()
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{
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m_module = new MoapModule();
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m_scene = SceneHelpers.SetupScene();
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m_scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, m_module);
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}
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@@ -343,7 +343,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
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public void Init()
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{
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m_serialiserModule = new SerialiserModule();
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m_scene = SceneHelpers.SetupScene();
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m_scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, m_serialiserModule);
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}
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