inventory mess return to the state before divas cache issue

This commit is contained in:
UbitUmarov
2015-09-11 20:40:10 +01:00
parent af0febf6a7
commit 08187cb599
8 changed files with 1465 additions and 130 deletions

View File

@@ -25,20 +25,16 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Reflection;
using log4net;
using Nini.Config;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Capabilities.Handlers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using System;
using Caps = OpenSim.Framework.Capabilities.Caps;
using OpenSim.Capabilities.Handlers;
namespace OpenSim.Region.ClientStack.Linden
{
@@ -58,8 +54,6 @@ namespace OpenSim.Region.ClientStack.Linden
private string m_fetchInventory2Url;
private FetchInventory2Handler m_fetchHandler;
#region ISharedRegionModule Members
public void Initialise(IConfigSource source)
@@ -98,10 +92,6 @@ namespace OpenSim.Region.ClientStack.Linden
m_inventoryService = m_scene.InventoryService;
// We'll reuse the same handler for all requests.
if (m_fetchInventory2Url == "localhost")
m_fetchHandler = new FetchInventory2Handler(m_inventoryService);
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
}
@@ -131,9 +121,11 @@ namespace OpenSim.Region.ClientStack.Linden
{
capUrl = "/CAPS/" + UUID.Random();
FetchInventory2Handler fetchHandler = new FetchInventory2Handler(m_inventoryService, agentID);
IRequestHandler reqHandler
= new RestStreamHandler(
"POST", capUrl, m_fetchHandler.FetchInventoryRequest, capName, agentID.ToString());
"POST", capUrl, fetchHandler.FetchInventoryRequest, capName, agentID.ToString());
caps.RegisterHandler(capName, reqHandler);
}

View File

@@ -66,7 +66,26 @@ namespace OpenSim.Region.ClientStack.Linden
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
/// <summary>
/// Control whether requests will be processed asynchronously.
/// </summary>
/// <remarks>
/// Defaults to true. Can currently not be changed once a region has been added to the module.
/// </remarks>
public bool ProcessQueuedRequestsAsync { get; private set; }
/// <summary>
/// Number of inventory requests processed by this module.
/// </summary>
/// <remarks>
/// It's the PollServiceRequestManager that actually sends completed requests back to the requester.
/// </remarks>
public static int ProcessedRequestsCount { get; set; }
private static Stat s_queuedRequestsStat;
private static Stat s_processedRequestsStat;
public Scene Scene { get; private set; }
private IInventoryService m_InventoryService;
private ILibraryService m_LibraryService;
@@ -76,7 +95,7 @@ namespace OpenSim.Region.ClientStack.Linden
private string m_fetchInventoryDescendents2Url;
private string m_webFetchInventoryDescendentsUrl;
private static WebFetchInvDescHandler m_webFetchHandler;
private static FetchInvDescHandler m_webFetchHandler;
private static Thread[] m_workerThreads = null;
@@ -85,6 +104,13 @@ namespace OpenSim.Region.ClientStack.Linden
#region ISharedRegionModule Members
public WebFetchInvDescModule() : this(true) {}
public WebFetchInvDescModule(bool processQueuedResultsAsync)
{
ProcessQueuedRequestsAsync = processQueuedResultsAsync;
}
public void Initialise(IConfigSource source)
{
IConfig config = source.Configs["ClientStack.LindenCaps"];
@@ -92,8 +118,9 @@ namespace OpenSim.Region.ClientStack.Linden
return;
m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty);
m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty);
// m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty);
// if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty)
if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty)
{
m_Enabled = true;
@@ -105,7 +132,7 @@ namespace OpenSim.Region.ClientStack.Linden
if (!m_Enabled)
return;
m_scene = s;
Scene = s;
}
public void RemoveRegion(Scene s)
@@ -113,12 +140,23 @@ namespace OpenSim.Region.ClientStack.Linden
if (!m_Enabled)
return;
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
Scene.EventManager.OnRegisterCaps -= RegisterCaps;
foreach (Thread t in m_workerThreads)
Watchdog.AbortThread(t.ManagedThreadId);
StatsManager.DeregisterStat(s_processedRequestsStat);
StatsManager.DeregisterStat(s_queuedRequestsStat);
m_scene = null;
if (ProcessQueuedRequestsAsync)
{
if (m_workerThreads != null)
{
foreach (Thread t in m_workerThreads)
Watchdog.AbortThread(t.ManagedThreadId);
m_workerThreads = null;
}
}
Scene = null;
}
public void RegionLoaded(Scene s)
@@ -126,19 +164,51 @@ namespace OpenSim.Region.ClientStack.Linden
if (!m_Enabled)
return;
m_InventoryService = m_scene.InventoryService;
m_LibraryService = m_scene.LibraryService;
if (s_processedRequestsStat == null)
s_processedRequestsStat =
new Stat(
"ProcessedFetchInventoryRequests",
"Number of processed fetch inventory requests",
"These have not necessarily yet been dispatched back to the requester.",
"",
"inventory",
"httpfetch",
StatType.Pull,
MeasuresOfInterest.AverageChangeOverTime,
stat => { stat.Value = ProcessedRequestsCount; },
StatVerbosity.Debug);
if (s_queuedRequestsStat == null)
s_queuedRequestsStat =
new Stat(
"QueuedFetchInventoryRequests",
"Number of fetch inventory requests queued for processing",
"",
"",
"inventory",
"httpfetch",
StatType.Pull,
MeasuresOfInterest.AverageChangeOverTime,
stat => { stat.Value = m_queue.Count; },
StatVerbosity.Debug);
StatsManager.RegisterStat(s_processedRequestsStat);
StatsManager.RegisterStat(s_queuedRequestsStat);
m_InventoryService = Scene.InventoryService;
m_LibraryService = Scene.LibraryService;
// We'll reuse the same handler for all requests.
m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
m_webFetchHandler = new FetchInvDescHandler(m_InventoryService, m_LibraryService, Scene);
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
Scene.EventManager.OnRegisterCaps += RegisterCaps;
if (m_workerThreads == null)
int nworkers = 2; // was 2
if (ProcessQueuedRequestsAsync && m_workerThreads == null)
{
m_workerThreads = new Thread[2];
m_workerThreads = new Thread[nworkers];
for (uint i = 0; i < 2; i++)
for (uint i = 0; i < nworkers; i++)
{
m_workerThreads[i] = WorkManager.StartThread(DoInventoryRequests,
String.Format("InventoryWorkerThread{0}", i),
@@ -173,12 +243,12 @@ namespace OpenSim.Region.ClientStack.Linden
private Dictionary<UUID, Hashtable> responses =
new Dictionary<UUID, Hashtable>();
private Scene m_scene;
private WebFetchInvDescModule m_module;
public PollServiceInventoryEventArgs(Scene scene, string url, UUID pId) :
base(null, url, null, null, null, pId, int.MaxValue)
public PollServiceInventoryEventArgs(WebFetchInvDescModule module, string url, UUID pId) :
base(null, url, null, null, null, pId, int.MaxValue)
{
m_scene = scene;
m_module = module;
HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); };
GetEvents = (x, y) =>
@@ -198,12 +268,7 @@ namespace OpenSim.Region.ClientStack.Linden
Request = (x, y) =>
{
ScenePresence sp = m_scene.GetScenePresence(Id);
if (sp == null)
{
m_log.ErrorFormat("[INVENTORY]: Unable to find ScenePresence for {0}", Id);
return;
}
ScenePresence sp = m_module.Scene.GetScenePresence(Id);
aPollRequest reqinfo = new aPollRequest();
reqinfo.thepoll = this;
@@ -298,7 +363,13 @@ namespace OpenSim.Region.ClientStack.Linden
requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null);
lock (responses)
{
if (responses.ContainsKey(requestID))
m_log.WarnFormat("[FETCH INVENTORY DESCENDENTS2 MODULE]: Caught in the act of loosing responses! Please report this on mantis #7054");
responses[requestID] = response;
}
WebFetchInvDescModule.ProcessedRequestsCount++;
}
}
@@ -322,7 +393,7 @@ namespace OpenSim.Region.ClientStack.Linden
capUrl = "/CAPS/" + UUID.Random() + "/";
// Register this as a poll service
PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(m_scene, capUrl, agentID);
PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(this, capUrl, agentID);
args.Type = PollServiceEventArgs.EventType.Inventory;
caps.RegisterPollHandler(capName, args);
@@ -331,7 +402,7 @@ namespace OpenSim.Region.ClientStack.Linden
else
{
capUrl = url;
IExternalCapsModule handler = m_scene.RequestModuleInterface<IExternalCapsModule>();
IExternalCapsModule handler = Scene.RequestModuleInterface<IExternalCapsModule>();
if (handler != null)
handler.RegisterExternalUserCapsHandler(agentID,caps,capName,capUrl);
else
@@ -360,10 +431,26 @@ namespace OpenSim.Region.ClientStack.Linden
{
Watchdog.UpdateThread();
aPollRequest poolreq = m_queue.Dequeue();
WaitProcessQueuedInventoryRequest();
}
}
if (poolreq != null && poolreq.thepoll != null)
public void WaitProcessQueuedInventoryRequest()
{
aPollRequest poolreq = m_queue.Dequeue();
if (poolreq != null && poolreq.thepoll != null)
{
try
{
poolreq.thepoll.Process(poolreq);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[INVENTORY]: Failed to process queued inventory request {0} for {1} in {2}. Exception {3}",
poolreq.reqID, poolreq.presence != null ? poolreq.presence.Name : "unknown", Scene.Name, e);
}
}
}
}