Merge branch 'master' into bigmerge

Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
This commit is contained in:
Melanie
2011-10-30 10:16:25 +00:00
11 changed files with 129 additions and 139 deletions

View File

@@ -344,15 +344,15 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_parts.Count; }
}
protected Quaternion m_rotation = Quaternion.Identity;
public virtual Quaternion Rotation
{
get { return m_rotation; }
set {
m_rotation = value;
}
}
// protected Quaternion m_rotation = Quaternion.Identity;
//
// public virtual Quaternion Rotation
// {
// get { return m_rotation; }
// set {
// m_rotation = value;
// }
// }
public Quaternion GroupRotation
{
@@ -3216,17 +3216,12 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void OffsetForNewRegion(Vector3 offset)
{
m_rootPart.GroupPosition = offset;
}
#endregion
#region Rotation
/// <summary>
///
/// Update the rotation of the group.
/// </summary>
/// <param name="rot"></param>
public void UpdateGroupRotationR(Quaternion rot)
@@ -3254,7 +3249,7 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
///
/// Update the position and rotation of a group simultaneously.
/// </summary>
/// <param name="pos"></param>
/// <param name="rot"></param>
@@ -3288,7 +3283,7 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
///
/// Update the rotation of a single prim within the group.
/// </summary>
/// <param name="rot"></param>
/// <param name="localID"></param>
@@ -3314,7 +3309,7 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
///
/// Update the position and rotation simultaneously of a single prim within the group.
/// </summary>
/// <param name="rot"></param>
/// <param name="localID"></param>
@@ -3355,7 +3350,7 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
///
/// Update the entire rotation of the group.
/// </summary>
/// <param name="rot"></param>
public void UpdateRootRotation(Quaternion rot)