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Make the IteratingUuidGatherer the only UuidGatherer.
This UUID gatherer provides a superset of the previous gatherer's functionality as it also allows the caller to control gathering iterations for load purposes.
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@@ -61,11 +61,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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= AssetHelpers.CreateAsset(corruptAssetUuid, AssetType.Notecard, "CORRUPT ASSET", UUID.Zero);
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m_assetService.Store(corruptAsset);
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IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>();
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m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, (sbyte)AssetType.Object, foundAssetUuids);
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m_uuidGatherer.AddForInspection(corruptAssetUuid);
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m_uuidGatherer.GatherAll();
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// We count the uuid as gathered even if the asset itself is corrupt.
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Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
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Assert.That(m_uuidGatherer.GatheredUuids.Count, Is.EqualTo(1));
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}
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/// <summary>
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@@ -77,38 +77,42 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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TestHelpers.InMethod();
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UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
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IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>();
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m_uuidGatherer.GatherAssetUuids(missingAssetUuid, (sbyte)AssetType.Object, foundAssetUuids);
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// We count the uuid as gathered even if the asset itself is missing.
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Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
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m_uuidGatherer.AddForInspection(missingAssetUuid);
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m_uuidGatherer.GatherAll();
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Assert.That(m_uuidGatherer.GatheredUuids.Count, Is.EqualTo(0));
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}
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[Test]
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public void TestNotecardAsset()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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TestHelpers.EnableLogging();
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UUID ownerId = TestHelpers.ParseTail(0x10);
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UUID soAssetId = TestHelpers.ParseTail(0x20);
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UUID embeddedId = TestHelpers.ParseTail(0x20);
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UUID missingEmbeddedId = TestHelpers.ParseTail(0x21);
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UUID ncAssetId = TestHelpers.ParseTail(0x30);
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId);
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AssetBase soAsset = AssetHelpers.CreateAsset(soAssetId, so);
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m_assetService.Store(soAsset);
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AssetBase ncAsset = AssetHelpers.CreateNotecardAsset(ncAssetId, soAssetId.ToString());
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AssetBase ncAsset
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= AssetHelpers.CreateNotecardAsset(
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ncAssetId, string.Format("Hello{0}World{1}", embeddedId, missingEmbeddedId));
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m_assetService.Store(ncAsset);
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IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>();
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m_uuidGatherer.GatherAssetUuids(ncAssetId, (sbyte)AssetType.Notecard, foundAssetUuids);
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AssetBase embeddedAsset = AssetHelpers.CreateNotecardAsset(embeddedId, "We'll meet again.");
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m_assetService.Store(embeddedAsset);
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// We count the uuid as gathered even if the asset itself is corrupt.
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Assert.That(foundAssetUuids.Count, Is.EqualTo(2));
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Assert.That(foundAssetUuids.ContainsKey(ncAssetId));
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Assert.That(foundAssetUuids.ContainsKey(soAssetId));
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m_uuidGatherer.AddForInspection(ncAssetId);
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m_uuidGatherer.GatherAll();
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// foreach (UUID key in m_uuidGatherer.GatheredUuids.Keys)
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// System.Console.WriteLine("key : {0}", key);
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Assert.That(m_uuidGatherer.GatheredUuids.Count, Is.EqualTo(3));
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Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(ncAssetId));
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Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(embeddedId));
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Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(missingEmbeddedId));
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}
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}
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}
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}
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