diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 4f9beb7221..ef9005fc01 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -3029,7 +3029,7 @@ namespace OpenSim.Region.Framework.Scenes bool hasDimple; bool hasProfileCut; - PrimType primType = GetScriptPrimType(); + PrimType primType = GetPrimType(); HasCutHollowDimpleProfileCut(primType, Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut); switch (primType) @@ -3085,7 +3085,7 @@ namespace OpenSim.Region.Framework.Scenes /// /// /// - public PrimType GetScriptPrimType() + public PrimType GetPrimType() { if (Shape.SculptEntry) return PrimType.SCULPT; diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 3dc7613b62..a1db77ee73 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -4248,7 +4248,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { int sides = part.GetNumberOfSides(); - if (part.GetScriptPrimType() == PrimType.SPHERE && part.Shape.ProfileHollow > 0) + if (part.GetPrimType() == PrimType.SPHERE && part.Shape.ProfileHollow > 0) { // Make up for a bug where LSL shows 4 sides rather than 2 sides += 2; @@ -7311,7 +7311,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api case (int)ScriptBaseClass.PRIM_TYPE: // implementing box PrimitiveBaseShape Shape = part.Shape; - int primType = (int)part.GetScriptPrimType(); + int primType = (int)part.GetPrimType(); res.Add(new LSL_Integer(primType)); double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY.