compiles and works just weird terrain problem (and terrain saving is currently not functional)

This commit is contained in:
MW
2007-04-06 19:25:29 +00:00
parent 0311fef244
commit 0879e6427e
2 changed files with 13 additions and 1 deletions

View File

@@ -59,6 +59,7 @@ namespace OpenSim.world
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
TerrainManager = new TerrainManager(new SecondLife());
Terrain = new TerrainEngine();
Avatar.SetupTemplate("avatar-template.dat");
// MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
// Initialise this only after the world has loaded
@@ -251,7 +252,16 @@ namespace OpenSim.world
public void LoadWorldMap()
{
Terrain.map = this.localStorage.LoadWorld();
float[,] map = this.localStorage.LoadWorld();
if (map == null)
{
this.Terrain.hills();
//this.localStorage.SaveMap(this.Terrain.map);
}
else
{
this.Terrain.map = map;
}
}
public void LoadPrimsFromStorage()