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compiles and works just weird terrain problem (and terrain saving is currently not functional)
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@@ -134,6 +134,7 @@ namespace OpenSim.Storage.LocalStorageDb4o
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}
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else
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{
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/*
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - No heightmap found, generating new one");
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HeightmapGenHills hills = new HeightmapGenHills();
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// blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
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@@ -144,6 +145,7 @@ namespace OpenSim.Storage.LocalStorageDb4o
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map.Map = heightmap; //blank.LandMap;
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db.Set(map);
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db.Commit();
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*/
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}
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return heightmap;
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}
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