*Parcel Prim Count Maximums moved to their own functions so modules can override the default method of calculating how many prims a parcel can have.

This commit is contained in:
mingchen
2008-06-11 17:31:43 +00:00
parent 7821cca2f5
commit 0896cb53d4
10 changed files with 87 additions and 16 deletions

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@@ -972,7 +972,7 @@ namespace OpenSim.Framework
void sendEstateCovenantInformation();
void sendDetailedEstateData(LLUUID invoice,string estateName, uint estateID);
void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int simObjectCapacity, uint regionFlags);
void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags);
void sendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID);
void sendForceClientSelectObjects(List<uint> objectIDs);
void sendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount);