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*Parcel Prim Count Maximums moved to their own functions so modules can override the default method of calculating how many prims a parcel can have.
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@@ -42,5 +42,7 @@ namespace OpenSim.Region.Environment.Interfaces
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bool IsForcefulBansAllowed();
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void UpdateLandObject(int localID, LandData data);
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void ReturnObjectsInParcel(int localID, uint returnType, LLUUID[] agentIDs, LLUUID[] taskIDs, IClientAPI remoteClient);
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void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
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void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
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}
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}
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