*Parcel Prim Count Maximums moved to their own functions so modules can override the default method of calculating how many prims a parcel can have.

This commit is contained in:
mingchen
2008-06-11 17:31:43 +00:00
parent 7821cca2f5
commit 0896cb53d4
10 changed files with 87 additions and 16 deletions

View File

@@ -42,5 +42,7 @@ namespace OpenSim.Region.Environment.Interfaces
bool IsForcefulBansAllowed();
void UpdateLandObject(int localID, LandData data);
void ReturnObjectsInParcel(int localID, uint returnType, LLUUID[] agentIDs, LLUUID[] taskIDs, IClientAPI remoteClient);
void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
}
}