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*Parcel Prim Count Maximums moved to their own functions so modules can override the default method of calculating how many prims a parcel can have.
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@@ -585,7 +585,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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ResetAllLandPrimCounts();
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lock (m_scene.Entities)
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{
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foreach (EntityBase obj in m_scene.Entities.Values)
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foreach (EntityBase obj in m_scene.Entities.Values)
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{
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if (obj != null)
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{
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@@ -1048,6 +1048,16 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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#endregion
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public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
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{
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foreach (LandObject obj in landList.Values)
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{
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obj.setParcelObjectMaxOverride(overrideDel);
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}
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}
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public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
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{
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}
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}
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}
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