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When invoking any of the OSSL teleport functions, do it on a separate thread rather than the script thread.
This is to prevent the aborting of attachment script threads on teleport from aborting the one actually doing the teleport. This allows OSSL teleport functions to work when invoked on scripts in attachments (and huds, I assume)
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@@ -703,9 +703,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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== World.LandChannel.GetLandObject(
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presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
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{
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World.RequestTeleportLocation(presence.ControllingClient, regionName,
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new Vector3((float)position.x, (float)position.y, (float)position.z),
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new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation);
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// We will launch the teleport on a new thread so that when the script threads are terminated
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// before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
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Util.FireAndForget(
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o => World.RequestTeleportLocation(presence.ControllingClient, regionName,
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new Vector3((float)position.x, (float)position.y, (float)position.z),
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new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation));
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ScriptSleep(5000);
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}
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@@ -741,9 +744,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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== World.LandChannel.GetLandObject(
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presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
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{
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World.RequestTeleportLocation(presence.ControllingClient, regionHandle,
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new Vector3((float)position.x, (float)position.y, (float)position.z),
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new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation);
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// We will launch the teleport on a new thread so that when the script threads are terminated
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// before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
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Util.FireAndForget(
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o => World.RequestTeleportLocation(presence.ControllingClient, regionHandle,
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new Vector3((float)position.x, (float)position.y, (float)position.z),
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new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation));
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ScriptSleep(5000);
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}
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}
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