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https://github.com/opensim/opensim.git
synced 2026-08-04 16:22:50 +08:00
Requeue unacknowledged entity updates rather than resend then "as is".
Often, by the time the UDPServer realizes that an entity update packet has not been acknowledged, there is a newer update for the same entity already queued up or there is a higher priority update that should be sent first. This patch eliminates 1:1 packet resends for unacked entity update packets. Insteawd, unacked update packets are decomposed into the original entity updates and those updates are placed back into the priority queues based on their new priority but the original update timestamp. This will generally place them at the head of the line to be put back on the wire as a new outgoing packet but prevents the resend queue from filling up with multiple stale updates for the same entity. This new approach takes advantage of the UDP nature of the Linden protocol in that the intent of a reliable update packet is that if it goes unacknowledge, SOMETHING has to happen to get the update to the client. We are simply making sure that we are resending current object state rather than stale object state. Additionally, this patch includes a generalized callback mechanism so that any caller can specify their own method to call when a packet expires without being acknowledged. We use this mechanism to requeue update packets and otherwise use the UDPServer default method of just putting expired packets in the resend queue.
This commit is contained in:
@@ -297,7 +297,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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delegate(IClientAPI client)
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{
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if (client is LLClientView)
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SendPacketData(((LLClientView)client).UDPClient, data, packet.Type, category);
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SendPacketData(((LLClientView)client).UDPClient, data, packet.Type, category, null);
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}
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);
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}
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@@ -309,7 +309,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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delegate(IClientAPI client)
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{
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if (client is LLClientView)
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SendPacketData(((LLClientView)client).UDPClient, data, packet.Type, category);
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SendPacketData(((LLClientView)client).UDPClient, data, packet.Type, category, null);
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}
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);
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}
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@@ -322,7 +322,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="packet"></param>
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/// <param name="category"></param>
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/// <param name="allowSplitting"></param>
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public void SendPacket(LLUDPClient udpClient, Packet packet, ThrottleOutPacketType category, bool allowSplitting)
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public void SendPacket(LLUDPClient udpClient, Packet packet, ThrottleOutPacketType category, bool allowSplitting, UnackedPacketMethod method)
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{
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// CoarseLocationUpdate packets cannot be split in an automated way
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if (packet.Type == PacketType.CoarseLocationUpdate && allowSplitting)
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@@ -339,13 +339,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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for (int i = 0; i < packetCount; i++)
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{
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byte[] data = datas[i];
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SendPacketData(udpClient, data, packet.Type, category);
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SendPacketData(udpClient, data, packet.Type, category, method);
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}
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}
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else
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{
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byte[] data = packet.ToBytes();
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SendPacketData(udpClient, data, packet.Type, category);
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SendPacketData(udpClient, data, packet.Type, category, method);
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}
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}
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@@ -356,7 +356,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="data"></param>
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/// <param name="type"></param>
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/// <param name="category"></param>
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public void SendPacketData(LLUDPClient udpClient, byte[] data, PacketType type, ThrottleOutPacketType category)
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public void SendPacketData(LLUDPClient udpClient, byte[] data, PacketType type, ThrottleOutPacketType category, UnackedPacketMethod method)
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{
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int dataLength = data.Length;
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bool doZerocode = (data[0] & Helpers.MSG_ZEROCODED) != 0;
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@@ -411,7 +411,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#region Queue or Send
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OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category);
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OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null);
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// If we were not provided a method for handling unacked, use the UDPServer default method
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outgoingPacket.UnackedMethod = ((method == null) ? delegate() { ResendUnacked(outgoingPacket); } : method);
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// If a Linden Lab 1.23.5 client receives an update packet after a kill packet for an object, it will
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// continue to display the deleted object until relog. Therefore, we need to always queue a kill object
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@@ -445,7 +447,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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packet.Header.Reliable = false;
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packet.Packets = blocks.ToArray();
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SendPacket(udpClient, packet, ThrottleOutPacketType.Unknown, true);
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SendPacket(udpClient, packet, ThrottleOutPacketType.Unknown, true, null);
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}
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}
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@@ -458,17 +460,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// We *could* get OldestUnacked, but it would hurt performance and not provide any benefit
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pc.PingID.OldestUnacked = 0;
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SendPacket(udpClient, pc, ThrottleOutPacketType.Unknown, false);
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SendPacket(udpClient, pc, ThrottleOutPacketType.Unknown, false, null);
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}
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public void CompletePing(LLUDPClient udpClient, byte pingID)
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{
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CompletePingCheckPacket completePing = new CompletePingCheckPacket();
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completePing.PingID.PingID = pingID;
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SendPacket(udpClient, completePing, ThrottleOutPacketType.Unknown, false);
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SendPacket(udpClient, completePing, ThrottleOutPacketType.Unknown, false, null);
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}
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public void ResendUnacked(LLUDPClient udpClient)
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public void HandleUnacked(LLUDPClient udpClient)
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{
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if (!udpClient.IsConnected)
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return;
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@@ -488,33 +490,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (expiredPackets != null)
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{
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//m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO);
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//m_log.Debug("[LLUDPSERVER]: Handling " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO);
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// Exponential backoff of the retransmission timeout
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udpClient.BackoffRTO();
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// Resend packets
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for (int i = 0; i < expiredPackets.Count; i++)
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{
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OutgoingPacket outgoingPacket = expiredPackets[i];
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//m_log.DebugFormat("[LLUDPSERVER]: Resending packet #{0} (attempt {1}), {2}ms have passed",
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// outgoingPacket.SequenceNumber, outgoingPacket.ResendCount, Environment.TickCount - outgoingPacket.TickCount);
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// Set the resent flag
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outgoingPacket.Buffer.Data[0] = (byte)(outgoingPacket.Buffer.Data[0] | Helpers.MSG_RESENT);
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outgoingPacket.Category = ThrottleOutPacketType.Resend;
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// Bump up the resend count on this packet
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Interlocked.Increment(ref outgoingPacket.ResendCount);
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// Requeue or resend the packet
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if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, false))
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SendPacketFinal(outgoingPacket);
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}
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for (int i = 0; i < expiredPackets.Count; ++i)
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expiredPackets[i].UnackedMethod();
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}
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}
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public void ResendUnacked(OutgoingPacket outgoingPacket)
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{
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//m_log.DebugFormat("[LLUDPSERVER]: Resending packet #{0} (attempt {1}), {2}ms have passed",
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// outgoingPacket.SequenceNumber, outgoingPacket.ResendCount, Environment.TickCount - outgoingPacket.TickCount);
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// Set the resent flag
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outgoingPacket.Buffer.Data[0] = (byte)(outgoingPacket.Buffer.Data[0] | Helpers.MSG_RESENT);
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outgoingPacket.Category = ThrottleOutPacketType.Resend;
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// Bump up the resend count on this packet
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Interlocked.Increment(ref outgoingPacket.ResendCount);
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// Requeue or resend the packet
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if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, false))
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SendPacketFinal(outgoingPacket);
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}
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public void Flush(LLUDPClient udpClient)
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{
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// FIXME: Implement?
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@@ -1096,7 +1096,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (udpClient.IsConnected)
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{
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if (m_resendUnacked)
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ResendUnacked(udpClient);
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HandleUnacked(udpClient);
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if (m_sendAcks)
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SendAcks(udpClient);
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@@ -1152,7 +1152,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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nticksUnack++;
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watch2.Start();
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ResendUnacked(udpClient);
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HandleUnacked(udpClient);
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watch2.Stop();
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avgResendUnackedTicks = (nticksUnack - 1)/(float)nticksUnack * avgResendUnackedTicks + (watch2.ElapsedTicks / (float)nticksUnack);
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