refactored LandData to use properties, and cleaned up the naming on

the properties a bit to be more consistant with other objects (having things
like .Name .Description, etc).
This commit is contained in:
Sean Dague
2008-07-23 15:50:32 +00:00
parent ecd296ad67
commit 090159defc
16 changed files with 833 additions and 509 deletions

View File

@@ -1423,7 +1423,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
else
{
ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
if ((obj.landData.landFlags & (uint)Parcel.ParcelFlags.AllowDamage) != 0)
if ((obj.landData.Flags & (uint)Parcel.ParcelFlags.AllowDamage) != 0)
{
avatar.Invulnerable = false;
}

View File

@@ -178,7 +178,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Voice.AsterixVoice
LandData land = m_scene.GetLandData(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
LLSDParcelVoiceInfoResponse parcelVoiceInfo =
new LLSDParcelVoiceInfoResponse(regionName, land.localID, creds);
new LLSDParcelVoiceInfoResponse(regionName, land.LocalID, creds);
string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo);

View File

@@ -147,7 +147,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Voice.SIPVoice
LandData land = m_scene.GetLandData(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
LLSDParcelVoiceInfoResponse parcelVoiceInfo =
new LLSDParcelVoiceInfoResponse(regionName, land.localID, creds);
new LLSDParcelVoiceInfoResponse(regionName, land.LocalID, creds);
string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo);
m_log.DebugFormat("[VOICE][PARCELVOICE]: {0}", r);

View File

@@ -89,7 +89,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
return m_landManagementModule.GetLandObject(x_float, y_float);
}
ILandObject obj = new LandObject(LLUUID.Zero, false, m_scene);
obj.landData.landName = "NO LAND";
obj.landData.Name = "NO LAND";
return obj;
}
@@ -101,7 +101,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
return m_landManagementModule.GetLandObject(x, y);
}
ILandObject obj = new LandObject(LLUUID.Zero, false, m_scene);
obj.landData.landName = "NO LAND";
obj.landData.Name = "NO LAND";
return obj;
}

View File

@@ -162,8 +162,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
ILandObject fullSimParcel = new LandObject(LLUUID.Zero, false, m_scene);
fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
fullSimParcel.landData.ownerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
fullSimParcel.landData.claimDate = Util.UnixTimeSinceEpoch();
fullSimParcel.landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
fullSimParcel.landData.ClaimDate = Util.UnixTimeSinceEpoch();
AddLandObject(fullSimParcel);
}
@@ -279,18 +279,18 @@ namespace OpenSim.Region.Environment.Modules.World.Land
if (!avatar.IsChildAgent)
{
over.sendLandUpdateToClient(avatar.ControllingClient);
m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID,
m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.LocalID,
m_scene.RegionInfo.RegionID);
}
}
if (avatar.currentParcelUUID != over.landData.globalID)
if (avatar.currentParcelUUID != over.landData.GlobalID)
{
if (!avatar.IsChildAgent)
{
over.sendLandUpdateToClient(avatar.ControllingClient);
avatar.currentParcelUUID = over.landData.globalID;
m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID,
avatar.currentParcelUUID = over.landData.GlobalID;
m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.LocalID,
m_scene.RegionInfo.RegionID);
}
}
@@ -316,7 +316,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT &&
clientAvatar.sentMessageAboutRestrictedParcelFlyingDown)
{
handleAvatarChangingParcel(clientAvatar, parcel.landData.localID, m_scene.RegionInfo.RegionID);
handleAvatarChangingParcel(clientAvatar, parcel.landData.LocalID, m_scene.RegionInfo.RegionID);
//They are going below the safety line!
if (!parcel.isBannedFromLand(clientAvatar.UUID))
{
@@ -362,7 +362,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
{
if (landList.ContainsKey(landLocalID))
{
if (agentID == landList[landLocalID].landData.ownerID)
if (agentID == landList[landLocalID].landData.OwnerID)
{
landList[landLocalID].updateAccessList(flags, entries, remote_client);
}
@@ -388,7 +388,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
public ILandObject AddLandObject(ILandObject new_land)
{
lastLandLocalID++;
new_land.landData.localID = lastLandLocalID;
new_land.landData.LocalID = lastLandLocalID;
landList.Add(lastLandLocalID, new_land.Copy());
@@ -430,7 +430,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
}
}
m_scene.EventManager.TriggerLandObjectRemoved(landList[local_id].landData.globalID);
m_scene.EventManager.TriggerLandObjectRemoved(landList[local_id].landData.GlobalID);
landList.Remove(local_id);
}
@@ -445,13 +445,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land
{
if (landBitmapSlave[x, y])
{
landIDList[x, y] = master.landData.localID;
landIDList[x, y] = master.landData.LocalID;
}
}
}
removeLandObject(slave.landData.localID);
UpdateLandObject(master.landData.localID, master.landData);
removeLandObject(slave.landData.LocalID);
UpdateLandObject(master.landData.LocalID, master.landData);
}
public ILandObject GetLandObject(int parcelLocalID)
@@ -550,15 +550,15 @@ namespace OpenSim.Region.Environment.Modules.World.Land
Dictionary<LLUUID, List<LandObject>> landOwnersAndParcels = new Dictionary<LLUUID, List<LandObject>>();
foreach (LandObject p in landList.Values)
{
if (!landOwnersAndParcels.ContainsKey(p.landData.ownerID))
if (!landOwnersAndParcels.ContainsKey(p.landData.OwnerID))
{
List<LandObject> tempList = new List<LandObject>();
tempList.Add(p);
landOwnersAndParcels.Add(p.landData.ownerID, tempList);
landOwnersAndParcels.Add(p.landData.OwnerID, tempList);
}
else
{
landOwnersAndParcels[p.landData.ownerID].Add(p);
landOwnersAndParcels[p.landData.OwnerID].Add(p);
}
}
@@ -568,15 +568,15 @@ namespace OpenSim.Region.Environment.Modules.World.Land
int simPrims = 0;
foreach (LandObject p in landOwnersAndParcels[owner])
{
simArea += p.landData.area;
simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims +
p.landData.selectedPrims;
simArea += p.landData.Area;
simPrims += p.landData.OwnerPrims + p.landData.OtherPrims + p.landData.GroupPrims +
p.landData.SelectedPrims;
}
foreach (LandObject p in landOwnersAndParcels[owner])
{
p.landData.simwideArea = simArea;
p.landData.simwidePrims = simPrims;
p.landData.SimwideArea = simArea;
p.landData.SimwidePrims = simPrims;
}
}
}
@@ -658,13 +658,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land
//Lets create a new land object with bitmap activated at that point (keeping the old land objects info)
ILandObject newLand = startLandObject.Copy();
newLand.landData.landName = "Subdivision of " + newLand.landData.landName;
newLand.landData.globalID = LLUUID.Random();
newLand.landData.Name = "Subdivision of " + newLand.landData.Name;
newLand.landData.GlobalID = LLUUID.Random();
newLand.setLandBitmap(newLand.getSquareLandBitmap(start_x, start_y, end_x, end_y));
//Now, lets set the subdivision area of the original to false
int startLandObjectIndex = startLandObject.landData.localID;
int startLandObjectIndex = startLandObject.landData.LocalID;
landList[startLandObjectIndex].setLandBitmap(
newLand.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false));
landList[startLandObjectIndex].forceUpdateLandInfo();
@@ -673,7 +673,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
//Now add the new land object
ILandObject result = AddLandObject(newLand);
UpdateLandObject(startLandObject.landData.localID, startLandObject.landData);
UpdateLandObject(startLandObject.landData.LocalID, startLandObject.landData);
result.sendLandUpdateToAvatarsOverMe();
@@ -726,14 +726,14 @@ namespace OpenSim.Region.Environment.Modules.World.Land
}
foreach (ILandObject p in selectedLandObjects)
{
if (p.landData.ownerID != masterLandObject.landData.ownerID)
if (p.landData.OwnerID != masterLandObject.landData.OwnerID)
{
return;
}
}
foreach (ILandObject slaveLandObject in selectedLandObjects)
{
landList[masterLandObject.landData.localID].setLandBitmap(
landList[masterLandObject.landData.LocalID].setLandBitmap(
slaveLandObject.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap()));
performFinalLandJoin(masterLandObject, slaveLandObject);
}
@@ -775,19 +775,19 @@ namespace OpenSim.Region.Environment.Modules.World.Land
if (currentParcelBlock != null)
{
if (currentParcelBlock.landData.ownerID == remote_client.AgentId)
if (currentParcelBlock.landData.OwnerID == remote_client.AgentId)
{
//Owner Flag
tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
}
else if (currentParcelBlock.landData.salePrice > 0 &&
(currentParcelBlock.landData.authBuyerID == LLUUID.Zero ||
currentParcelBlock.landData.authBuyerID == remote_client.AgentId))
else if (currentParcelBlock.landData.SalePrice > 0 &&
(currentParcelBlock.landData.AuthBuyerID == LLUUID.Zero ||
currentParcelBlock.landData.AuthBuyerID == remote_client.AgentId))
{
//Sale Flag
tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE);
}
else if (currentParcelBlock.landData.ownerID == LLUUID.Zero)
else if (currentParcelBlock.landData.OwnerID == LLUUID.Zero)
{
//Public Flag
tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC);
@@ -931,7 +931,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
{
if (m_scene.ExternalChecks.ExternalChecksCanAbandonParcel(remote_client.AgentId, landList[local_id]))
{
landList[local_id].landData.ownerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
m_scene.Broadcast(SendParcelOverlay);
landList[local_id].sendLandUpdateToClient(remote_client);
}
@@ -945,8 +945,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
{
if (m_scene.ExternalChecks.ExternalChecksCanReclaimParcel(remote_client.AgentId, landList[local_id]))
{
landList[local_id].landData.ownerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
landList[local_id].landData.claimDate = Util.UnixTimeSinceEpoch();
landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
landList[local_id].landData.ClaimDate = Util.UnixTimeSinceEpoch();
m_scene.Broadcast(SendParcelOverlay);
landList[local_id].sendLandUpdateToClient(remote_client);
}
@@ -992,11 +992,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land
}
if (lob != null)
{
LLUUID AuthorizedID = lob.landData.authBuyerID;
int saleprice = lob.landData.salePrice;
LLUUID pOwnerID = lob.landData.ownerID;
LLUUID AuthorizedID = lob.landData.AuthBuyerID;
int saleprice = lob.landData.SalePrice;
LLUUID pOwnerID = lob.landData.OwnerID;
bool landforsale = ((lob.landData.landFlags &
bool landforsale = ((lob.landData.Flags &
(uint)(Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects)) != 0);
if ((AuthorizedID == LLUUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale)
{
@@ -1034,7 +1034,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
public void IncomingLandObjectFromStorage(LandData data)
{
ILandObject new_land = new LandObject(data.ownerID, data.isGroupOwned, m_scene);
ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
new_land.landData = data.Copy();
new_land.setLandBitmapFromByteArray();
AddLandObject(new_land);

View File

@@ -77,8 +77,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
public LandObject(LLUUID owner_id, bool is_group_owned, Scene scene)
{
m_scene = scene;
landData.ownerID = owner_id;
landData.isGroupOwned = is_group_owned;
landData.OwnerID = owner_id;
landData.IsGroupOwned = is_group_owned;
}
#endregion
@@ -107,7 +107,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
public ILandObject Copy()
{
ILandObject newLand = new LandObject(landData.ownerID, landData.isGroupOwned, m_scene);
ILandObject newLand = new LandObject(landData.OwnerID, landData.IsGroupOwned, m_scene);
//Place all new variables here!
newLand.landBitmap = (bool[,]) (landBitmap.Clone());
@@ -139,7 +139,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
{
//Normal Calculations
return Convert.ToInt32(
Math.Round((Convert.ToDecimal(landData.area) / Convert.ToDecimal(65536)) * m_scene.objectCapacity *
Math.Round((Convert.ToDecimal(landData.Area) / Convert.ToDecimal(65536)) * m_scene.objectCapacity *
Convert.ToDecimal(m_scene.RegionInfo.RegionSettings.ObjectBonus))); ;
}
}
@@ -165,9 +165,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
uint regionFlags = 336723974 & ~((uint)(Simulator.RegionFlags.AllowLandmark | Simulator.RegionFlags.AllowSetHome));
if (estateModule != null)
regionFlags = estateModule.GetRegionFlags();
if ((landData.landFlags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0)
if ((landData.Flags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0)
regionFlags |= (uint)Simulator.RegionFlags.AllowLandmark;
if (landData.ownerID == remote_client.AgentId)
if (landData.OwnerID == remote_client.AgentId)
regionFlags |= (uint)Simulator.RegionFlags.AllowSetHome;
remote_client.SendLandProperties(remote_client, sequence_id,
snap_selection, request_result, landData,
@@ -183,31 +183,31 @@ namespace OpenSim.Region.Environment.Modules.World.Land
//Needs later group support
LandData newData = landData.Copy();
if (args.AuthBuyerID != newData.authBuyerID || args.SalePrice != newData.salePrice)
if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice)
{
if (m_scene.ExternalChecks.ExternalChecksCanSellParcel(remote_client.AgentId, this))
{
newData.authBuyerID = args.AuthBuyerID;
newData.salePrice = args.SalePrice;
newData.AuthBuyerID = args.AuthBuyerID;
newData.SalePrice = args.SalePrice;
}
}
newData.category = args.Category;
newData.landDesc = args.Desc;
newData.groupID = args.GroupID;
newData.landingType = args.LandingType;
newData.mediaAutoScale = args.MediaAutoScale;
newData.mediaID = args.MediaID;
newData.mediaURL = args.MediaURL;
newData.musicURL = args.MusicURL;
newData.landName = args.Name;
newData.landFlags = args.ParcelFlags;
newData.passHours = args.PassHours;
newData.passPrice = args.PassPrice;
newData.snapshotID = args.SnapshotID;
newData.userLocation = args.UserLocation;
newData.userLookAt = args.UserLookAt;
newData.Category = args.Category;
newData.Description = args.Desc;
newData.GroupID = args.GroupID;
newData.LandingType = args.LandingType;
newData.MediaAutoScale = args.MediaAutoScale;
newData.MediaID = args.MediaID;
newData.MediaURL = args.MediaURL;
newData.MusicURL = args.MusicURL;
newData.Name = args.Name;
newData.Flags = args.ParcelFlags;
newData.PassHours = args.PassHours;
newData.PassPrice = args.PassPrice;
newData.SnapshotID = args.SnapshotID;
newData.UserLocation = args.UserLocation;
newData.UserLookAt = args.UserLookAt;
m_scene.LandChannel.UpdateLandObject(landData.localID, newData);
m_scene.LandChannel.UpdateLandObject(landData.LocalID, newData);
sendLandUpdateToAvatarsOverMe();
}
@@ -216,16 +216,16 @@ namespace OpenSim.Region.Environment.Modules.World.Land
public void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area)
{
LandData newData = landData.Copy();
newData.ownerID = avatarID;
newData.groupID = groupID;
newData.isGroupOwned = groupOwned;
newData.OwnerID = avatarID;
newData.GroupID = groupID;
newData.IsGroupOwned = groupOwned;
//newData.auctionID = AuctionID;
newData.claimDate = Util.UnixTimeSinceEpoch();
newData.claimPrice = claimprice;
newData.salePrice = 0;
newData.authBuyerID = LLUUID.Zero;
newData.landFlags &= ~(uint) (Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects);
m_scene.LandChannel.UpdateLandObject(landData.localID, newData);
newData.ClaimDate = Util.UnixTimeSinceEpoch();
newData.ClaimPrice = claimprice;
newData.SalePrice = 0;
newData.AuthBuyerID = LLUUID.Zero;
newData.Flags &= ~(uint) (Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects);
m_scene.LandChannel.UpdateLandObject(landData.LocalID, newData);
sendLandUpdateToAvatarsOverMe();
}
@@ -245,13 +245,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land
public bool isBannedFromLand(LLUUID avatar)
{
if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseBanList) > 0)
if ((landData.Flags & (uint) Parcel.ParcelFlags.UseBanList) > 0)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
entry.AgentID = avatar;
entry.Flags = ParcelManager.AccessList.Ban;
entry.Time = new DateTime();
if (landData.parcelAccessList.Contains(entry))
if (landData.ParcelAccessList.Contains(entry))
{
//They are banned, so lets send them a notice about this parcel
return true;
@@ -262,13 +262,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land
public bool isRestrictedFromLand(LLUUID avatar)
{
if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseAccessList) > 0)
if ((landData.Flags & (uint) Parcel.ParcelFlags.UseAccessList) > 0)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
entry.AgentID = avatar;
entry.Flags = ParcelManager.AccessList.Access;
entry.Time = new DateTime();
if (!landData.parcelAccessList.Contains(entry))
if (!landData.ParcelAccessList.Contains(entry))
{
//They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel
return true;
@@ -302,9 +302,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
if (over != null)
{
if (over.landData.localID == landData.localID)
if (over.landData.LocalID == landData.LocalID)
{
if (((over.landData.landFlags & (uint)Parcel.ParcelFlags.AllowDamage) != 0) && m_scene.RegionInfo.RegionSettings.AllowDamage)
if (((over.landData.Flags & (uint)Parcel.ParcelFlags.AllowDamage) != 0) && m_scene.RegionInfo.RegionSettings.AllowDamage)
avatars[i].Invulnerable = false;
else
avatars[i].Invulnerable = true;
@@ -322,7 +322,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
public List<LLUUID> createAccessListArrayByFlag(ParcelManager.AccessList flag)
{
List<LLUUID> list = new List<LLUUID>();
foreach (ParcelManager.ParcelAccessEntry entry in landData.parcelAccessList)
foreach (ParcelManager.ParcelAccessEntry entry in landData.ParcelAccessList)
{
if (entry.Flags == flag)
{
@@ -344,13 +344,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land
if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both)
{
List<LLUUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Access);
remote_client.SendLandAccessListData(avatars,(uint) ParcelManager.AccessList.Access,landData.localID);
remote_client.SendLandAccessListData(avatars,(uint) ParcelManager.AccessList.Access,landData.LocalID);
}
if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both)
{
List<LLUUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Ban);
remote_client.SendLandAccessListData(avatars, (uint)ParcelManager.AccessList.Ban, landData.localID);
remote_client.SendLandAccessListData(avatars, (uint)ParcelManager.AccessList.Ban, landData.LocalID);
}
}
@@ -364,7 +364,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
}
List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>();
foreach (ParcelManager.ParcelAccessEntry entry in newData.parcelAccessList)
foreach (ParcelManager.ParcelAccessEntry entry in newData.ParcelAccessList)
{
if (entry.Flags == (ParcelManager.AccessList) flags)
{
@@ -374,7 +374,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
foreach (ParcelManager.ParcelAccessEntry entry in toRemove)
{
newData.parcelAccessList.Remove(entry);
newData.ParcelAccessList.Remove(entry);
}
foreach (ParcelManager.ParcelAccessEntry entry in entries)
{
@@ -383,13 +383,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land
temp.Time = new DateTime(); //Pointless? Yes.
temp.Flags = (ParcelManager.AccessList) flags;
if (!newData.parcelAccessList.Contains(temp))
if (!newData.ParcelAccessList.Contains(temp))
{
newData.parcelAccessList.Add(temp);
newData.ParcelAccessList.Add(temp);
}
}
m_scene.LandChannel.UpdateLandObject(landData.localID, newData);
m_scene.LandChannel.UpdateLandObject(landData.LocalID, newData);
}
#endregion
@@ -398,7 +398,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
public void updateLandBitmapByteArray()
{
landData.landBitmapByteArray = convertLandBitmapToBytes();
landData.Bitmap = convertLandBitmapToBytes();
}
/// <summary>
@@ -459,7 +459,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
landData.AABBMax =
new LLVector3((float) (max_x * 4), (float) (max_y * 4),
(float) m_scene.Heightmap[tx, ty]);
landData.area = tempArea;
landData.Area = tempArea;
}
#endregion
@@ -622,7 +622,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
int x = 0, y = 0, i = 0, bitNum = 0;
for (i = 0; i < 512; i++)
{
tempByte = landData.landBitmapByteArray[i];
tempByte = landData.Bitmap[i];
for (bitNum = 0; bitNum < 8; bitNum++)
{
bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1);
@@ -655,7 +655,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
{
if (obj.LocalId > 0)
{
if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == landData.ownerID)
if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == landData.OwnerID)
{
resultLocalIDs.Add(obj.LocalId);
}
@@ -798,10 +798,10 @@ namespace OpenSim.Region.Environment.Modules.World.Land
public void resetLandPrimCounts()
{
landData.groupPrims = 0;
landData.ownerPrims = 0;
landData.otherPrims = 0;
landData.selectedPrims = 0;
landData.GroupPrims = 0;
landData.OwnerPrims = 0;
landData.OtherPrims = 0;
landData.SelectedPrims = 0;
lock (primsOverMe)
@@ -816,17 +816,17 @@ namespace OpenSim.Region.Environment.Modules.World.Land
if (obj.IsSelected)
{
landData.selectedPrims += prim_count;
landData.SelectedPrims += prim_count;
}
else
{
if (prim_owner == landData.ownerID)
if (prim_owner == landData.OwnerID)
{
landData.ownerPrims += prim_count;
landData.OwnerPrims += prim_count;
}
else
{
landData.otherPrims += prim_count;
landData.OtherPrims += prim_count;
}
}
@@ -843,17 +843,17 @@ namespace OpenSim.Region.Environment.Modules.World.Land
LLUUID prim_owner = obj.OwnerID;
int prim_count = obj.PrimCount;
if (prim_owner == landData.ownerID)
if (prim_owner == landData.OwnerID)
{
landData.ownerPrims -= prim_count;
landData.OwnerPrims -= prim_count;
}
else if (prim_owner == landData.groupID)
else if (prim_owner == landData.GroupID)
{
landData.groupPrims -= prim_count;
landData.GroupPrims -= prim_count;
}
else
{
landData.otherPrims -= prim_count;
landData.OtherPrims -= prim_count;
}
primsOverMe.Remove(obj);

View File

@@ -331,7 +331,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
// Users should be able to edit what is over their land.
ILandObject parcel = m_scene.LandChannel.GetLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y);
if (parcel != null && parcel.landData.ownerID == user)
if (parcel != null && parcel.landData.OwnerID == user)
return objectOwnerMask;
// Admin objects should not be editable by the above
@@ -423,7 +423,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
// Users should be able to edit what is over their land.
ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y);
if ((parcel != null) && (parcel.landData.ownerID == currentUser))
if ((parcel != null) && (parcel.landData.OwnerID == currentUser))
{
permission = true;
}
@@ -492,12 +492,12 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
{
bool permission = false;
if (parcel.landData.ownerID == user)
if (parcel.landData.OwnerID == user)
{
permission = true;
}
if (parcel.landData.isGroupOwned)
if (parcel.landData.IsGroupOwned)
{
// TODO: Need to do some extra checks here. Requires group code.
}
@@ -723,7 +723,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
return false;
}
if ((land.landData.landFlags & ((int)Parcel.ParcelFlags.AllowAllObjectEntry)) != 0)
if ((land.landData.Flags & ((int)Parcel.ParcelFlags.AllowAllObjectEntry)) != 0)
{
return true;
}
@@ -770,7 +770,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
ILandObject land = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
if (land == null) return false;
if ((land.landData.landFlags & ((int)Parcel.ParcelFlags.CreateObjects)) ==
if ((land.landData.Flags & ((int)Parcel.ParcelFlags.CreateObjects)) ==
(int)Parcel.ParcelFlags.CreateObjects)
permission = true;