refactored LandData to use properties, and cleaned up the naming on

the properties a bit to be more consistant with other objects (having things
like .Name .Description, etc).
This commit is contained in:
Sean Dague
2008-07-23 15:50:32 +00:00
parent ecd296ad67
commit 090159defc
16 changed files with 833 additions and 509 deletions

View File

@@ -147,7 +147,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Voice.SIPVoice
LandData land = m_scene.GetLandData(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
LLSDParcelVoiceInfoResponse parcelVoiceInfo =
new LLSDParcelVoiceInfoResponse(regionName, land.localID, creds);
new LLSDParcelVoiceInfoResponse(regionName, land.LocalID, creds);
string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo);
m_log.DebugFormat("[VOICE][PARCELVOICE]: {0}", r);