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refactored LandData to use properties, and cleaned up the naming on
the properties a bit to be more consistant with other objects (having things like .Name .Description, etc).
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@@ -2444,9 +2444,9 @@ namespace OpenSim.Region.Environment.Scenes
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ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
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if (land != null)
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{
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if (land.landData.landingType == (byte)1 && land.landData.userLocation != LLVector3.Zero)
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if (land.landData.LandingType == (byte)1 && land.landData.UserLocation != LLVector3.Zero)
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{
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agent.startpos = land.landData.userLocation;
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agent.startpos = land.landData.UserLocation;
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}
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}
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}
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@@ -3311,7 +3311,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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return land.landData.ownerID;
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return land.landData.OwnerID;
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}
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}
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@@ -3329,7 +3329,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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land.landData.musicURL = url;
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land.landData.MusicURL = url;
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return;
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}
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}
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@@ -3345,7 +3345,7 @@ namespace OpenSim.Region.Environment.Scenes
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else
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{
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land.landData.mediaURL = url;
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land.landData.MediaURL = url;
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return;
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}
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}
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@@ -3394,13 +3394,13 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (parcel != null)
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{
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if ((parcel.landData.landFlags & (uint)Parcel.ParcelFlags.AllowOtherScripts) != 0)
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if ((parcel.landData.Flags & (uint)Parcel.ParcelFlags.AllowOtherScripts) != 0)
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{
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return true;
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}
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else if ((parcel.landData.landFlags & (uint)Parcel.ParcelFlags.AllowGroupScripts) != 0)
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else if ((parcel.landData.Flags & (uint)Parcel.ParcelFlags.AllowGroupScripts) != 0)
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{
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if (part.OwnerID == parcel.landData.ownerID || (parcel.landData.isGroupOwned && part.GroupID == parcel.landData.groupID) || ExternalChecks.ExternalChecksCanBeGodLike(part.OwnerID))
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if (part.OwnerID == parcel.landData.OwnerID || (parcel.landData.IsGroupOwned && part.GroupID == parcel.landData.GroupID) || ExternalChecks.ExternalChecksCanBeGodLike(part.OwnerID))
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{
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return true;
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}
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@@ -3411,7 +3411,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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if (part.OwnerID == parcel.landData.ownerID)
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if (part.OwnerID == parcel.landData.OwnerID)
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{
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return true;
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}
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