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Change the return value if the compiler to "object" to allow compilers
to return dynamic method objects
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@@ -590,8 +590,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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{
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lock (m_AddingAssemblies)
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{
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assembly = m_Compiler.PerformScriptCompile(script,
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assetID.ToString(), item.OwnerID);
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assembly = (string)m_Compiler.PerformScriptCompile(script,
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assetID.ToString(), item.OwnerID);
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if (!m_AddingAssemblies.ContainsKey(assembly)) {
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m_AddingAssemblies[assembly] = 1;
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} else {
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