diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index 73b36789d3..5b8a5bef9e 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs @@ -214,7 +214,7 @@ namespace PrimMesher uvs = new List(); if (mirror) - if (sculptType != SculptType.plane) + if (sculptType == SculptType.plane) invert = !invert; //float sourceScaleFactor = (float)lod / (float)Math.Max(sculptBitmap.Width, sculptBitmap.Height);