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https://github.com/opensim/opensim.git
synced 2026-08-05 08:55:56 +08:00
Remove pointless cluttering SOP.ParentGroup != null checks.
The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database. At all other times it's not possible for a SOP not to have a SOG parent.
This commit is contained in:
@@ -208,8 +208,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (entity is SceneObjectPart)
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{
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SceneObjectGroup group = (entity as SceneObjectPart).ParentGroup;
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if (group != null)
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entityPos = group.AbsolutePosition;
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entityPos = group.AbsolutePosition;
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}
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// Use the camera position for local agents and avatar position for remote agents
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@@ -225,16 +225,8 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectPart part = GetSceneObjectPart(primId);
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if (part == null)
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return new ArrayList();
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SceneObjectGroup group = part.ParentGroup;
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if (null == group)
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist",
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itemId, primId);
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return new ArrayList();
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}
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SceneObjectGroup group = part.ParentGroup;
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// Retrieve item
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TaskInventoryItem item = group.GetInventoryItem(part.LocalId, itemId);
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@@ -971,33 +963,23 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectPart part = GetSceneObjectPart(localID);
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if (part == null)
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return;
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SceneObjectGroup group = part.ParentGroup;
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if (group != null)
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{
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if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
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return;
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TaskInventoryItem item = group.GetInventoryItem(localID, itemID);
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if (item == null)
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return;
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if (item.Type == 10)
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{
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part.RemoveScriptEvents(itemID);
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EventManager.TriggerRemoveScript(localID, itemID);
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}
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group.RemoveInventoryItem(localID, itemID);
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part.GetProperties(remoteClient);
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}
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else
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SceneObjectGroup group = part.ParentGroup;
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if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
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return;
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TaskInventoryItem item = group.GetInventoryItem(localID, itemID);
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if (item == null)
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return;
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if (item.Type == 10)
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Removal of item {0} requested of prim {1} but this prim does not exist",
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itemID,
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localID);
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part.RemoveScriptEvents(itemID);
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EventManager.TriggerRemoveScript(localID, itemID);
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}
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group.RemoveInventoryItem(localID, itemID);
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part.GetProperties(remoteClient);
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}
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private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId)
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@@ -1770,7 +1752,7 @@ namespace OpenSim.Region.Framework.Scenes
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continue;
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// Already deleted by someone else
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if (part.ParentGroup == null || part.ParentGroup.IsDeleted)
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if (part.ParentGroup.IsDeleted)
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continue;
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// Can't delete child prims
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@@ -2034,6 +2016,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectPart part = GetSceneObjectPart(localID);
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if (part == null)
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continue;
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if (!groups.Contains(part.ParentGroup))
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groups.Add(part.ParentGroup);
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}
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@@ -3012,58 +3012,51 @@ namespace OpenSim.Region.Framework.Scenes
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Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z);
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Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z);
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if (target2.ParentGroup != null)
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pos = target2.AbsolutePosition;
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//m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString());
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// TODO: Raytrace better here
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//EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection));
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Ray NewRay = new Ray(AXOrigin, AXdirection);
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// Ray Trace against target here
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EntityIntersection ei = target2.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, CopyCenters);
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// Un-comment out the following line to Get Raytrace results printed to the console.
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//m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
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float ScaleOffset = 0.5f;
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// If we hit something
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if (ei.HitTF)
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{
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pos = target2.AbsolutePosition;
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//m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString());
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Vector3 scale = target.Scale;
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Vector3 scaleComponent = new Vector3(ei.AAfaceNormal.X, ei.AAfaceNormal.Y, ei.AAfaceNormal.Z);
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if (scaleComponent.X != 0) ScaleOffset = scale.X;
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if (scaleComponent.Y != 0) ScaleOffset = scale.Y;
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if (scaleComponent.Z != 0) ScaleOffset = scale.Z;
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ScaleOffset = Math.Abs(ScaleOffset);
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Vector3 intersectionpoint = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z);
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Vector3 normal = new Vector3(ei.normal.X, ei.normal.Y, ei.normal.Z);
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Vector3 offset = normal * (ScaleOffset / 2f);
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pos = intersectionpoint + offset;
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// TODO: Raytrace better here
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//EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection));
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Ray NewRay = new Ray(AXOrigin, AXdirection);
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// Ray Trace against target here
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EntityIntersection ei = target2.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, CopyCenters);
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// Un-comment out the following line to Get Raytrace results printed to the console.
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//m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
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float ScaleOffset = 0.5f;
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// If we hit something
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if (ei.HitTF)
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// stick in offset format from the original prim
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pos = pos - target.ParentGroup.AbsolutePosition;
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if (CopyRotates)
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{
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Vector3 scale = target.Scale;
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Vector3 scaleComponent = new Vector3(ei.AAfaceNormal.X, ei.AAfaceNormal.Y, ei.AAfaceNormal.Z);
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if (scaleComponent.X != 0) ScaleOffset = scale.X;
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if (scaleComponent.Y != 0) ScaleOffset = scale.Y;
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if (scaleComponent.Z != 0) ScaleOffset = scale.Z;
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ScaleOffset = Math.Abs(ScaleOffset);
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Vector3 intersectionpoint = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z);
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Vector3 normal = new Vector3(ei.normal.X, ei.normal.Y, ei.normal.Z);
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Vector3 offset = normal * (ScaleOffset / 2f);
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pos = intersectionpoint + offset;
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Quaternion worldRot = target2.GetWorldRotation();
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// stick in offset format from the original prim
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pos = pos - target.ParentGroup.AbsolutePosition;
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if (CopyRotates)
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{
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Quaternion worldRot = target2.GetWorldRotation();
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// SceneObjectGroup obj = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot);
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m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot);
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//obj.Rotation = worldRot;
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//obj.UpdateGroupRotationR(worldRot);
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}
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else
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{
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m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID);
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}
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// SceneObjectGroup obj = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot);
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m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot);
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//obj.Rotation = worldRot;
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//obj.UpdateGroupRotationR(worldRot);
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}
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else
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{
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m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID);
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}
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return;
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}
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return;
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}
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}
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@@ -3233,12 +3226,13 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectPart part = GetSceneObjectPart(localID);
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if (part != null) // It is a prim
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{
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if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid
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if (!part.ParentGroup.IsDeleted) // Valid
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{
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if (part.ParentGroup.RootPart != part) // Child part
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return;
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}
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}
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ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); });
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}
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@@ -1630,27 +1630,18 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup parentGroup = root.ParentGroup;
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List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>();
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if (parentGroup != null)
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{
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// We do this in reverse to get the link order of the prims correct
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for (int i = children.Count - 1; i >= 0; i--)
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{
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SceneObjectGroup child = children[i].ParentGroup;
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if (child != null)
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{
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// Make sure no child prim is set for sale
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// So that, on delink, no prims are unwittingly
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// left for sale and sold off
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child.RootPart.ObjectSaleType = 0;
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child.RootPart.SalePrice = 10;
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childGroups.Add(child);
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}
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}
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}
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else
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// We do this in reverse to get the link order of the prims correct
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for (int i = children.Count - 1; i >= 0; i--)
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{
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return; // parent is null so not in this region
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SceneObjectGroup child = children[i].ParentGroup;
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// Make sure no child prim is set for sale
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// So that, on delink, no prims are unwittingly
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// left for sale and sold off
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child.RootPart.ObjectSaleType = 0;
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child.RootPart.SalePrice = 10;
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childGroups.Add(child);
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}
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foreach (SceneObjectGroup child in childGroups)
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@@ -302,7 +302,6 @@ namespace OpenSim.Region.Framework.Scenes
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protected string m_name;
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protected Vector3 m_offsetPosition;
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// FIXME, TODO, ERROR: 'ParentGroup' can't be in here, move it out.
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protected SceneObjectGroup m_parentGroup;
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protected byte[] m_particleSystem = Utils.EmptyBytes;
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protected ulong m_regionHandle;
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@@ -592,6 +591,7 @@ namespace OpenSim.Region.Framework.Scenes
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set
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{
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m_passTouches = value;
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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}
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@@ -759,13 +759,10 @@ namespace OpenSim.Region.Framework.Scenes
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// TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too
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if (m_sitTargetAvatar != UUID.Zero)
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{
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if (m_parentGroup != null) // TODO can there be a SOP without a SOG?
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ScenePresence avatar;
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if (m_parentGroup.Scene.TryGetScenePresence(m_sitTargetAvatar, out avatar))
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{
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ScenePresence avatar;
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if (m_parentGroup.Scene.TryGetScenePresence(m_sitTargetAvatar, out avatar))
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{
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avatar.ParentPosition = GetWorldPosition();
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}
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avatar.ParentPosition = GetWorldPosition();
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}
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}
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}
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@@ -854,7 +851,9 @@ namespace OpenSim.Region.Framework.Scenes
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actor.Orientation = resultingrotation;
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//m_log.Info("[PART]: RO2:" + actor.Orientation.ToString());
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}
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m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
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if (m_parentGroup != null)
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m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
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//}
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}
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catch (Exception ex)
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@@ -862,7 +861,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.Error("[SCENEOBJECTPART]: ROTATIONOFFSET" + ex.Message);
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}
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}
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}
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}
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@@ -1018,7 +1016,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_shape.Scale = value;
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PhysicsActor actor = PhysActor;
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if (actor != null && m_parentGroup != null)
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if (actor != null)
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{
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if (m_parentGroup.Scene != null)
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{
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@@ -1059,7 +1057,7 @@ namespace OpenSim.Region.Framework.Scenes
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set
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{
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m_mediaUrl = value;
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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}
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@@ -1107,7 +1105,6 @@ namespace OpenSim.Region.Framework.Scenes
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set { m_sitTargetOrientation = value; }
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}
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public Vector3 SitTargetPosition
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{
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get { return m_sitTargetPosition; }
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@@ -1262,7 +1259,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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get
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{
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if (ParentGroup != null && ParentGroup.Scene != null)
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if (ParentGroup.Scene != null)
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return ParentGroup.Scene.RegionInfo.RegionID;
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else
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return UUID.Zero;
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@@ -1277,14 +1274,13 @@ namespace OpenSim.Region.Framework.Scenes
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get
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{
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if (ParentGroup != null)
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{
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_parentUUID = ParentGroup.UUID;
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}
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return _parentUUID;
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}
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set { _parentUUID = value; }
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}
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public string SitAnimation
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{
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@@ -1514,10 +1510,7 @@ namespace OpenSim.Region.Framework.Scenes
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impulse = newimpulse;
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}
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if (m_parentGroup != null)
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{
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m_parentGroup.applyAngularImpulse(impulse);
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}
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m_parentGroup.applyAngularImpulse(impulse);
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}
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/// <summary>
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@@ -1540,10 +1533,7 @@ namespace OpenSim.Region.Framework.Scenes
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impulse = newimpulse;
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}
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if (m_parentGroup != null)
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{
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m_parentGroup.setAngularImpulse(impulse);
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}
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m_parentGroup.setAngularImpulse(impulse);
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}
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public Vector3 GetTorque()
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@@ -1951,8 +1941,6 @@ namespace OpenSim.Region.Framework.Scenes
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public bool GetDieAtEdge()
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{
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if (m_parentGroup == null)
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return false;
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if (m_parentGroup.IsDeleted)
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return false;
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@@ -1961,8 +1949,6 @@ namespace OpenSim.Region.Framework.Scenes
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public bool GetReturnAtEdge()
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{
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if (m_parentGroup == null)
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return false;
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if (m_parentGroup.IsDeleted)
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return false;
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@@ -1971,8 +1957,6 @@ namespace OpenSim.Region.Framework.Scenes
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public void SetReturnAtEdge(bool p)
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{
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if (m_parentGroup == null)
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return;
|
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if (m_parentGroup.IsDeleted)
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return;
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@@ -1981,8 +1965,6 @@ namespace OpenSim.Region.Framework.Scenes
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public bool GetBlockGrab()
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{
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if (m_parentGroup == null)
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return false;
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if (m_parentGroup.IsDeleted)
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return false;
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@@ -1991,8 +1973,6 @@ namespace OpenSim.Region.Framework.Scenes
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|
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public void SetBlockGrab(bool p)
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{
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if (m_parentGroup == null)
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return;
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if (m_parentGroup.IsDeleted)
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return;
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|
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@@ -2001,8 +1981,6 @@ namespace OpenSim.Region.Framework.Scenes
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|
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public void SetStatusSandbox(bool p)
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{
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if (m_parentGroup == null)
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return;
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if (m_parentGroup.IsDeleted)
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return;
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StatusSandboxPos = m_parentGroup.RootPart.AbsolutePosition;
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@@ -2011,8 +1989,6 @@ namespace OpenSim.Region.Framework.Scenes
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public bool GetStatusSandbox()
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{
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if (m_parentGroup == null)
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return false;
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if (m_parentGroup.IsDeleted)
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return false;
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@@ -2090,11 +2066,7 @@ namespace OpenSim.Region.Framework.Scenes
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|
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public UUID GetRootPartUUID()
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{
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if (m_parentGroup != null)
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{
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return m_parentGroup.UUID;
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}
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return UUID.Zero;
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return m_parentGroup.UUID;
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}
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/// <summary>
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@@ -2220,8 +2192,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_lastColliders.Remove(localID);
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}
|
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|
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if (m_parentGroup == null)
|
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return;
|
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if (m_parentGroup.IsDeleted)
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return;
|
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|
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@@ -2242,9 +2212,6 @@ namespace OpenSim.Region.Framework.Scenes
|
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{
|
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if (localId == 0)
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continue;
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// always running this check because if the user deletes the object it would return a null reference.
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if (m_parentGroup == null)
|
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return;
|
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|
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if (m_parentGroup.Scene == null)
|
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return;
|
||||
@@ -2253,7 +2220,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
string data = "";
|
||||
if (obj != null)
|
||||
{
|
||||
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
|
||||
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString())
|
||||
|| m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
|
||||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this object
|
||||
@@ -2300,7 +2268,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
if (av.LocalId == localId)
|
||||
{
|
||||
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
|
||||
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString())
|
||||
|| m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
|
||||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this avatar
|
||||
@@ -2348,12 +2317,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (colliding.Count > 0)
|
||||
{
|
||||
StartCollidingMessage.Colliders = colliding;
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
||||
if (m_parentGroup.Scene == null)
|
||||
return;
|
||||
|
||||
if (m_parentGroup.PassCollision == true)
|
||||
{
|
||||
//TODO: Add pass to root prim!
|
||||
@@ -2374,9 +2341,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (localId == 0)
|
||||
continue;
|
||||
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
||||
if (m_parentGroup.Scene == null)
|
||||
return;
|
||||
@@ -2385,7 +2349,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
string data = "";
|
||||
if (obj != null)
|
||||
{
|
||||
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
|
||||
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString())
|
||||
|| m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
|
||||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this object
|
||||
@@ -2432,7 +2397,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
if (av.LocalId == localId)
|
||||
{
|
||||
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
|
||||
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString())
|
||||
|| m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
|
||||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this avatar
|
||||
@@ -2480,9 +2446,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (colliding.Count > 0)
|
||||
{
|
||||
CollidingMessage.Colliders = colliding;
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
||||
if (m_parentGroup.Scene == null)
|
||||
return;
|
||||
@@ -2503,11 +2466,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (localId == 0)
|
||||
continue;
|
||||
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
if (m_parentGroup.Scene == null)
|
||||
return;
|
||||
|
||||
SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
|
||||
string data = "";
|
||||
if (obj != null)
|
||||
@@ -2559,7 +2520,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
if (av.LocalId == localId)
|
||||
{
|
||||
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
|
||||
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString())
|
||||
|| m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
|
||||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this avatar
|
||||
@@ -2608,9 +2570,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (colliding.Count > 0)
|
||||
{
|
||||
EndCollidingMessage.Colliders = colliding;
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
||||
if (m_parentGroup.Scene == null)
|
||||
return;
|
||||
@@ -2619,6 +2578,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0)
|
||||
{
|
||||
if (startedColliders.Count > 0)
|
||||
@@ -2646,9 +2606,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (colliding.Count > 0)
|
||||
{
|
||||
LandStartCollidingMessage.Colliders = colliding;
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
||||
if (m_parentGroup.Scene == null)
|
||||
return;
|
||||
@@ -2657,6 +2614,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision) != 0)
|
||||
{
|
||||
if (m_lastColliders.Count > 0)
|
||||
@@ -2684,9 +2642,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (colliding.Count > 0)
|
||||
{
|
||||
LandCollidingMessage.Colliders = colliding;
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
||||
if (m_parentGroup.Scene == null)
|
||||
return;
|
||||
@@ -2695,6 +2650,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_end) != 0)
|
||||
{
|
||||
if (endedColliders.Count > 0)
|
||||
@@ -2722,9 +2678,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (colliding.Count > 0)
|
||||
{
|
||||
LandEndCollidingMessage.Colliders = colliding;
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
||||
if (m_parentGroup.Scene == null)
|
||||
return;
|
||||
@@ -2748,10 +2701,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
if (PhysActor != null)
|
||||
{
|
||||
|
||||
Vector3 newpos = new Vector3(PhysActor.Position.GetBytes(), 0);
|
||||
|
||||
if (m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.N) | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.S) | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.E) | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.W))
|
||||
if (m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.N)
|
||||
| m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.S)
|
||||
| m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.E)
|
||||
| m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.W))
|
||||
{
|
||||
m_parentGroup.AbsolutePosition = newpos;
|
||||
return;
|
||||
@@ -2909,11 +2864,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public void ScheduleFullUpdate()
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE OBJECT PART]: Scheduling full update for {0} {1}", Name, LocalId);
|
||||
|
||||
if (m_parentGroup != null)
|
||||
{
|
||||
m_parentGroup.QueueForUpdateCheck();
|
||||
}
|
||||
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
||||
m_parentGroup.QueueForUpdateCheck();
|
||||
|
||||
int timeNow = Util.UnixTimeSinceEpoch();
|
||||
|
||||
@@ -2942,13 +2897,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </summary>
|
||||
public void ScheduleTerseUpdate()
|
||||
{
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
||||
if (m_updateFlag < 1)
|
||||
{
|
||||
if (m_parentGroup != null)
|
||||
{
|
||||
m_parentGroup.HasGroupChanged = true;
|
||||
m_parentGroup.QueueForUpdateCheck();
|
||||
}
|
||||
m_parentGroup.HasGroupChanged = true;
|
||||
m_parentGroup.QueueForUpdateCheck();
|
||||
|
||||
TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
|
||||
m_updateFlag = 1;
|
||||
|
||||
@@ -2960,10 +2916,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public void ScriptSetPhysicsStatus(bool UsePhysics)
|
||||
{
|
||||
if (m_parentGroup == null)
|
||||
DoPhysicsPropertyUpdate(UsePhysics, false);
|
||||
else
|
||||
m_parentGroup.ScriptSetPhysicsStatus(UsePhysics);
|
||||
m_parentGroup.ScriptSetPhysicsStatus(UsePhysics);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -3003,6 +2956,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <param name="clientFlags"></param>
|
||||
protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
|
||||
{
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
|
||||
|
||||
@@ -3028,6 +2984,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </summary>
|
||||
public void SendFullUpdateToAllClients()
|
||||
{
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID));
|
||||
@@ -3040,6 +2999,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <param name="agentID"></param>
|
||||
public void SendFullUpdateToAllClientsExcept(UUID agentID)
|
||||
{
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
// Ugly reference :(
|
||||
@@ -3068,6 +3030,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <param name="clientFlags"></param>
|
||||
public void SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos, uint clientFlags)
|
||||
{
|
||||
if (ParentGroup == null)
|
||||
return;
|
||||
|
||||
// Suppress full updates during attachment editing
|
||||
//
|
||||
if (ParentGroup.IsSelected && ParentGroup.IsAttachment)
|
||||
@@ -3250,10 +3215,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public void SetAxisRotation(int axis, int rotate)
|
||||
{
|
||||
if (m_parentGroup != null)
|
||||
{
|
||||
m_parentGroup.SetAxisRotation(axis, rotate);
|
||||
}
|
||||
m_parentGroup.SetAxisRotation(axis, rotate);
|
||||
|
||||
//Cannot use ScriptBaseClass constants as no referance to it currently.
|
||||
if (axis == 2)//STATUS_ROTATE_X
|
||||
@@ -3276,8 +3238,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public void SetDieAtEdge(bool p)
|
||||
{
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
if (m_parentGroup.IsDeleted)
|
||||
return;
|
||||
|
||||
@@ -3530,7 +3490,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// Set the parent group of this prim.
|
||||
/// </summary>
|
||||
public void SetParent(SceneObjectGroup parent)
|
||||
{
|
||||
@@ -3587,8 +3547,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
Text = text;
|
||||
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleFullUpdate();
|
||||
if (ParentGroup != null)
|
||||
{
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
public void StopLookAt()
|
||||
@@ -3632,7 +3595,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
if (!IgnoreUndoUpdate)
|
||||
{
|
||||
if (m_parentGroup != null)
|
||||
if (ParentGroup != null)
|
||||
{
|
||||
lock (m_undo)
|
||||
{
|
||||
@@ -3644,31 +3607,31 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// TODO: May need to fix for group comparison
|
||||
if (last.Compare(this))
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}",
|
||||
// Name, LocalId, m_undo.Count);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}",
|
||||
// Name, LocalId, m_undo.Count);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}",
|
||||
// Name, LocalId, forGroup, m_undo.Count);
|
||||
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}",
|
||||
// Name, LocalId, forGroup, m_undo.Count);
|
||||
|
||||
if (m_parentGroup.GetSceneMaxUndo() > 0)
|
||||
{
|
||||
UndoState nUndo = new UndoState(this, forGroup);
|
||||
|
||||
|
||||
m_undo.Push(nUndo);
|
||||
|
||||
|
||||
if (m_redo.Count > 0)
|
||||
m_redo.Clear();
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}",
|
||||
// Name, LocalId, forGroup, m_undo.Count);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}",
|
||||
// Name, LocalId, forGroup, m_undo.Count);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4245,8 +4208,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleFullUpdate();
|
||||
if (ParentGroup != null)
|
||||
{
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateGroupPosition(Vector3 pos)
|
||||
@@ -4450,14 +4416,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (!wasUsingPhysics)
|
||||
{
|
||||
DoPhysicsPropertyUpdate(UsePhysics, false);
|
||||
if (m_parentGroup != null)
|
||||
|
||||
if (!m_parentGroup.IsDeleted)
|
||||
{
|
||||
if (!m_parentGroup.IsDeleted)
|
||||
if (LocalId == m_parentGroup.RootPart.LocalId)
|
||||
{
|
||||
if (LocalId == m_parentGroup.RootPart.LocalId)
|
||||
{
|
||||
m_parentGroup.CheckSculptAndLoad();
|
||||
}
|
||||
m_parentGroup.CheckSculptAndLoad();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4510,14 +4474,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
PhysActor.SetMaterial(Material);
|
||||
DoPhysicsPropertyUpdate(UsePhysics, true);
|
||||
|
||||
if (m_parentGroup != null)
|
||||
if (!m_parentGroup.IsDeleted)
|
||||
{
|
||||
if (!m_parentGroup.IsDeleted)
|
||||
if (LocalId == m_parentGroup.RootPart.LocalId)
|
||||
{
|
||||
if (LocalId == m_parentGroup.RootPart.LocalId)
|
||||
{
|
||||
m_parentGroup.CheckSculptAndLoad();
|
||||
}
|
||||
m_parentGroup.CheckSculptAndLoad();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4541,14 +4502,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
pa.IsPhysical = UsePhysics;
|
||||
|
||||
DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim
|
||||
if (m_parentGroup != null)
|
||||
|
||||
if (!m_parentGroup.IsDeleted)
|
||||
{
|
||||
if (!m_parentGroup.IsDeleted)
|
||||
if (LocalId == m_parentGroup.RootPart.LocalId)
|
||||
{
|
||||
if (LocalId == m_parentGroup.RootPart.LocalId)
|
||||
{
|
||||
m_parentGroup.CheckSculptAndLoad();
|
||||
}
|
||||
m_parentGroup.CheckSculptAndLoad();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4591,8 +4550,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
// m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString());
|
||||
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleFullUpdate();
|
||||
if (ParentGroup != null)
|
||||
{
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags);
|
||||
}
|
||||
@@ -4605,8 +4567,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
(rot.W != RotationOffset.W))
|
||||
{
|
||||
RotationOffset = rot;
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleTerseUpdate();
|
||||
|
||||
if (ParentGroup != null)
|
||||
{
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleTerseUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4797,14 +4763,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
if (m_parentGroup == null)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents() since m_parentGroup == null", Name, LocalId);
|
||||
ScheduleFullUpdate();
|
||||
return;
|
||||
}
|
||||
|
||||
//if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0)
|
||||
//{
|
||||
// m_parentGroup.Scene.EventManager.OnScriptTimerEvent += handleTimerAccounting;
|
||||
@@ -4830,36 +4788,22 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public int registerTargetWaypoint(Vector3 target, float tolerance)
|
||||
{
|
||||
if (m_parentGroup != null)
|
||||
{
|
||||
return m_parentGroup.registerTargetWaypoint(target, tolerance);
|
||||
}
|
||||
return 0;
|
||||
return m_parentGroup.registerTargetWaypoint(target, tolerance);
|
||||
}
|
||||
|
||||
public void unregisterTargetWaypoint(int handle)
|
||||
{
|
||||
if (m_parentGroup != null)
|
||||
{
|
||||
m_parentGroup.unregisterTargetWaypoint(handle);
|
||||
}
|
||||
m_parentGroup.unregisterTargetWaypoint(handle);
|
||||
}
|
||||
|
||||
public int registerRotTargetWaypoint(Quaternion target, float tolerance)
|
||||
{
|
||||
if (m_parentGroup != null)
|
||||
{
|
||||
return m_parentGroup.registerRotTargetWaypoint(target, tolerance);
|
||||
}
|
||||
return 0;
|
||||
return m_parentGroup.registerRotTargetWaypoint(target, tolerance);
|
||||
}
|
||||
|
||||
public void unregisterRotTargetWaypoint(int handle)
|
||||
{
|
||||
if (m_parentGroup != null)
|
||||
{
|
||||
m_parentGroup.unregisterRotTargetWaypoint(handle);
|
||||
}
|
||||
m_parentGroup.unregisterRotTargetWaypoint(handle);
|
||||
}
|
||||
|
||||
public void SetCameraAtOffset(Vector3 v)
|
||||
@@ -4901,7 +4845,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public void SendTerseUpdateToClient(IClientAPI remoteClient)
|
||||
{
|
||||
if (ParentGroup == null || ParentGroup.IsDeleted)
|
||||
if (ParentGroup.IsDeleted)
|
||||
return;
|
||||
|
||||
if (ParentGroup.IsAttachment && ParentGroup.RootPart != this)
|
||||
|
||||
@@ -112,15 +112,17 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset UUIDs for all the items in the prim's inventory. This involves either generating
|
||||
/// Reset UUIDs for all the items in the prim's inventory.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This involves either generating
|
||||
/// new ones or setting existing UUIDs to the correct parent UUIDs.
|
||||
///
|
||||
/// If this method is called and there are inventory items, then we regard the inventory as having changed.
|
||||
/// </summary>
|
||||
/// <param name="linkNum">Link number for the part</param>
|
||||
/// </remarks>
|
||||
public void ResetInventoryIDs()
|
||||
{
|
||||
if (null == m_part || null == m_part.ParentGroup)
|
||||
if (null == m_part)
|
||||
return;
|
||||
|
||||
lock (m_items)
|
||||
|
||||
@@ -110,7 +110,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
SceneObjectPart part = m_partsUpdateQueue.Dequeue();
|
||||
|
||||
if (part.ParentGroup == null || part.ParentGroup.IsDeleted)
|
||||
if (part.ParentGroup.IsDeleted)
|
||||
continue;
|
||||
|
||||
if (m_updateTimes.ContainsKey(part.UUID))
|
||||
|
||||
Reference in New Issue
Block a user